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GospelEXE said:Colette said:Anyone else gettin an asston of lag? only happening on server.
I can't say that I've really noticed a lot of lag. Not sure if it's something that's been happening lately, but I've noticed very funky things happening here and there when playing with other people (i.e. Dragon flying up in the air, then just falling through the ground before appearing back in the air).
Villain said:GospelEXE said:Colette said:Anyone else gettin an asston of lag? only happening on server.
I can't say that I've really noticed a lot of lag. Not sure if it's something that's been happening lately, but I've noticed very funky things happening here and there when playing with other people (i.e. Dragon flying up in the air, then just falling through the ground before appearing back in the air).
Yeah, body slam!
My turn: How many characters can you type at most to name an S-Rank weapon?
ATA = origATA
switch atkType
{
case normal:
ATA = ATA * 1.0
case hard:
ATA = ATA * 0.7
case special:
ATA = ATA * 0.5
case untekked special:
ATA = ATA * 0.05
}
switch comboStep
{
case first:
ATA = ATA * 1.0
case second:
ATA = ATA * 1.3
case third:
ATA = ATA * 1.69
}
EVP = origEVP
if frozen:
EVP = EVP - origEVP * 0.3
if shocked:
EVP = EVP - origEVP * 0.15
if paralyzied:
EVP = EVP - origEVP * 0.15
chance = ATA - EVP * 0.2
if not ranger or without smartlink:
chance = chance - distance * 0.33 # distance between you and your target
chance = change * 0.01
if chance > rand(0, 1):
hit
else:
miss
falkenjeff said:Villain said:From what I have read about sticky topics - like V502, the best you can hope for is that nothing was lost in translation or that some dude that developed the unit actually said it more clearly than what the game description says.
If there's a distance penalty when there's not supposed to be, though... That's kind of gamebreaking.
Like multi-mode ultimate was almost impossible for me until I got the smartlink. And if that PSO-world thread was right, it's not supposed to be.
Sega's the one who broke the game, as they're the ones who coded it that way.falkenjeff said:If there's a distance penalty when there's not supposed to be, though... That's kind of gamebreaking.
Link1275 said:After you've beaten all of the offline quests, you can replay them. You'll need to complete the first one or two Ruins Government quests to unlock all of them.Noblewine said:Does sidestory quest(s) become playable again after I beat the final chapter of ep1?
Actually BB is ported from the Xbox version of Ep 1&2. Hence the Section Id calculations being the Xbox ones.Matt said:BB is based on GC, so yes.
Also that post by qwerty is from the client, not the server, so I'm not sure how it could be "coded wrong" -- it's what SEGA did.
It isn't skewed, it's just a different calculation.Aleron Ives said:What? PSOX had Section ID skewing, too? I thought that was new to BB.