Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
falkenjeff said:Colette said:OH and also, if you still get knocked down, just take out the center baranz and stand between them if you cant escape the missiles fast enough, they'll wipe eachother out for you.
I don't get knocked down, and I'm not allowed to kill them if I want SS rank.
Even if I one-shotted the dubchick I still get surrounded by missiles.
Here's the poor-man's way to do it:falkenjeff said:Even if I one-shotted the dubchick I still get surrounded by missiles.
Matt said:There's a blindspot on Dark Bringers -- stand under their arm on their right-hand side and they can't hit you. In Normal - VH, it is their left side that has this blindspot.
Somehow, I've never heard anybody ever mention this. :shock:Matt said:There's a blindspot on Dark Bringers -- stand under their arm on their right-hand side and they can't hit you. In Normal - VH, it is their left side that has this blindspot.
Me neither, I only discovered it myself because I was curious to see if there was a Bringer blindspot I could use like I had been taught in Challenge.Aleron Ives said:Somehow, I've never heard anybody ever mention this. :shock:
Nope, there are no issues like that.Are there any known bugs with the Episode II MA4 quests? For instance, it's known that the Ob Lilies in the corner of one room in Cave 2 are positioned over the water, so they never drop anything in MA4 B/C on Episode I. Does Episode II have any similar problems?
Jellen works on Dark Falz, but it has no effect, since Falz has no physical attacks. Deband is also useless during the entire fight for the same reason.Matt said:1) All of them except Gol Dragon and Vol Opt. However, SDJZ only affect physical attacks, so anything that is a technique or does a set amount of damage does not get changed by JZ.
Running in a clockwise circle works, too.falkenjeff said:I finally figured out how to dodge Vol Opt btw. you have to start out to his left a bit, and (assuming you're facing him) immediately run left when the orb shoots, and start doing circles in a counter-clockwise direction.
There is no safe spot. The direction of the chain is at least partially chosen at random, so even though you can reduce your chance of getting hit by running away from Falz's arm, you can still get hit. The odds of getting hit are lower when you have teammates, as Falz might target them instead of you. The only way to guarantee your survival is to boost your EIC.falkenjeff said:No seriously where do I stand to not get chain rabarta'd?
mrbigles said:Or if you don't feel like using wolfram or whatever, just take 100 divided by the % and the number you get is the denominator of said rate.
So for the rate 0.2698: 100 / 0.2698 = 370.6 = 371 rounding up
So rate is 1/371