- Gender
- Male
- Guildcard
- 11111111
Updated 9/11/2015.
The server has a new dynamic drop rate function that functions as so.
In a multiplayer game, for each person who joins the group, your rare item drop rate scales like so:
1P: No boost.
2P: 1% boost.
3P: 3% boost.
4P: 5% boost.
In all games, single player included, the dynamic drop rate can be boosted as well by the party leader's luck bonus like so:
Luck level 0: 0% boost.
Luck level 1: 1% boost.
Luck level 2: 3% boost.
Luck level 3: 5% boost.
The multiplayer and luck boosts do stack, so you can have an extra 10% boost to your drop rate.
We also have the option to use a new PSO2 style drop system in which all drops are not shared. The drops you do see while using this system, only you can see and pick up. You can, however, drop an item you picked up for another player to take.
Beware, though, the new PSO2 style drop system does reduce the overall "drop anything rate", so common items as well as rare items get dropped less often. (Though common items from boxes are not affected.)
The modifier which reduces the drop anything rate when using PSO2 style drops behaves like so:
1P PSO2 style: Items drop at 100% of their normal rate.
2P PSO2 style: Items drop at 70% of their normal rate.
3P PSO2 style: Items drop at 50% of their normal rate.
4P PSO2 style: Items drop at 40% of their normal rate.
This is to offset the fact that you can have multiple common and rare items drop from the same enemy. (This doesn't mean that if an enemy drops a rare for one person, the other three members of the party are guaranteed to have it drop. It just means when the enemy dies, all 4 players roll to have the enemy drop their rare item. All 4 players CAN be successful and each get a rare item, but it's not a guarantee.)
Also, the dynamic drop rate effects rare items from boxes, not just enemy drops.
You do not have to use these systems and they can be turned off during game creation.
You can use the /luck command to check your luck at any time. Also your name color will change depending on your luck.
If you want to know the forecast for luck today, type /forecast.
The server has a new dynamic drop rate function that functions as so.
In a multiplayer game, for each person who joins the group, your rare item drop rate scales like so:
1P: No boost.
2P: 1% boost.
3P: 3% boost.
4P: 5% boost.
In all games, single player included, the dynamic drop rate can be boosted as well by the party leader's luck bonus like so:
Luck level 0: 0% boost.
Luck level 1: 1% boost.
Luck level 2: 3% boost.
Luck level 3: 5% boost.
The multiplayer and luck boosts do stack, so you can have an extra 10% boost to your drop rate.
We also have the option to use a new PSO2 style drop system in which all drops are not shared. The drops you do see while using this system, only you can see and pick up. You can, however, drop an item you picked up for another player to take.
Beware, though, the new PSO2 style drop system does reduce the overall "drop anything rate", so common items as well as rare items get dropped less often. (Though common items from boxes are not affected.)
The modifier which reduces the drop anything rate when using PSO2 style drops behaves like so:
1P PSO2 style: Items drop at 100% of their normal rate.
2P PSO2 style: Items drop at 70% of their normal rate.
3P PSO2 style: Items drop at 50% of their normal rate.
4P PSO2 style: Items drop at 40% of their normal rate.
This is to offset the fact that you can have multiple common and rare items drop from the same enemy. (This doesn't mean that if an enemy drops a rare for one person, the other three members of the party are guaranteed to have it drop. It just means when the enemy dies, all 4 players roll to have the enemy drop their rare item. All 4 players CAN be successful and each get a rare item, but it's not a guarantee.)
Also, the dynamic drop rate effects rare items from boxes, not just enemy drops.
You do not have to use these systems and they can be turned off during game creation.
You can use the /luck command to check your luck at any time. Also your name color will change depending on your luck.
If you want to know the forecast for luck today, type /forecast.