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Most likely not. Otherwise you could just create your own local server, get yourself a level 200 and transfer it here for free level 100'sIs there a way I could make my own .cfg for the character transfer?
B>citationParalysis and Shock actually reduce EVP by 15%, Freeze reduces by 30%.
ATA = origATA
switch atkType
{
case normal:
ATA = ATA * 1.0
case hard:
ATA = ATA * 0.7
case special:
ATA = ATA * 0.5
case untekked special:
ATA = ATA * 0.05
}
switch comboStep
{
case first:
ATA = ATA * 1.0
case second:
ATA = ATA * 1.3
case third:
ATA = ATA * 1.69
}
EVP = origEVP
if frozen:
EVP = EVP - origEVP * 0.3
if shocked:
EVP = EVP - origEVP * 0.15
if paralyzied:
EVP = EVP - origEVP * 0.15
chance = ATA - EVP * 0.2
if not ranger or without smartlink:
chance = chance - distance * 0.33 # distance between you and your target
chance = change * 0.01
if chance > rand(0, 1):
hit
else:
miss
That is correct. The cap is 20%/40% on Ultimate and other difficulties respectively, but V501/V502's boost comes after the cap so you can actually boost it up to 30%/60%, though it's still pretty low.20% activation rate? like after the ata check it only works 20% of the time? thats godawful.
It includes all weapon with Blizzard-series specials, S-ranks too. 80% of Blizzard is used to calculate the activation chance, but at the end of the calculation, if the calculated value is higher than 20%/40% then it's set to that, and then boosted by V501/V502.does that inlclude sranks? i know pso world is often wrong but it says that srank blizzard has 80% success cap. also what do you mean by 20/40 and 30/60
Information of how special works can be found in this post: http://www.pioneer2.net/community/index.php?threads/game-mechanics-compilation.349/#post-4270yeesh. so what are all the numbers for arrest?
Thank you.Code:ATA = origATA switch atkType { case normal: ATA = ATA * 1.0 case hard: ATA = ATA * 0.7 case special: ATA = ATA * 0.5 case untekked special: ATA = ATA * 0.05 } switch comboStep { case first: ATA = ATA * 1.0 case second: ATA = ATA * 1.3 case third: ATA = ATA * 1.69 } EVP = origEVP if frozen: EVP = EVP - origEVP * 0.3 if shocked: EVP = EVP - origEVP * 0.15 if paralyzied: EVP = EVP - origEVP * 0.15 chance = ATA - EVP * 0.2 if not ranger or without smartlink: chance = chance - distance * 0.33 # distance between you and your target chance = change * 0.01 if chance > rand(0, 1): hit else: miss
You can tekk up or down 10% max for all the percentage types. So if an untekked value is at 10, it can be tekked to 0, 5, 10, 15, 20.What's the max. extra hit% you can get on a tekked weapon? Say it's ??? at 10%.
Most likely not. Otherwise you could just create your own local server, get yourself a level 200 and transfer it here for free level 100's
sodaboy581 said:Any server works, you just need to export it's table into a binary file and make a configuration file for it. Look at eden.cfg and ultima.cfg for examples.
Playing around with different builds. Currently have Blue Odoshi Violet Nimaidou, but thinking of switching to a Brightness Circle + v101. would have to sacrifice a unit slot for the v101 but the increased DFP on the BC might be worth it. Thoughts?
Can you clarify what some of these armors are? Maybe we should add some info like this to the "best equips per class" guide.As far as I'm concerned, BOVN is almost never worth it because the freedom of utility from armours is much nicer. (For EDK, for trap vision, for extra damage, to boost weapons, etc. etc. etc.)