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Yeah, but what I'm saying to you is that I know how the server code works and how combat actually works in PSO. PSO's combat is done entirely client-sided. The server does nothing in regards to combat. The client reports what it hits, whether it got hit, whether it died and so on and so forth.
When the server deletes a character in Hardcore mode it is because the client has sent the packet that says "Yo, I fucked up and died." not because the server made a decision saying you died.
From what you describe to me, it sounds like his computer lagged or his controls stopped responding. However, his PSO client sent to the server "Yo, I fucked up and died" and the server was like "Welp, R.I.P."
That's exactly how it went down and no other way.
The fact that you saw him die twice also confirms that his client was sending and receiving packets that described his death. Server does not create these out of thin air.
When the server deletes a character in Hardcore mode it is because the client has sent the packet that says "Yo, I fucked up and died." not because the server made a decision saying you died.
From what you describe to me, it sounds like his computer lagged or his controls stopped responding. However, his PSO client sent to the server "Yo, I fucked up and died" and the server was like "Welp, R.I.P."
That's exactly how it went down and no other way.
The fact that you saw him die twice also confirms that his client was sending and receiving packets that described his death. Server does not create these out of thin air.