Quick question - Quick answer

Not sure if I'm understanding correctly, but was Last Swan's combo unlocked on Sega servers? Or is the combo locked on this server like MR?
 
I've noticed that the CDs sold by Gallons shop don't match-up with the ones on PSOworld. Is there a reason for this? I really want that Sonic Adventure 2 Battle "Escape from the City" song. ~_~
 
They do match up; 4 & 5 were never officially released by Sonic Team. Sodaboy could put them in if he wanted to though.
 
is kondy PoD only or are there other quests to fight it as well?
can you see it in free runs?

also is there a semi decent guide or tips for sham/saint/kondy?
if not someone should write one
 
Ducks said:
is kondy PoD only or are there other quests to fight it as well?
can you see it in free runs?

Shambertin is the only one that's PoD exclusive.


Ducks said:
also is there a semi decent guide or tips for sham/saint/kondy?
if not someone should write one
Don't die.
 
Anyone know at what point nano dragons stop growing/buffing up from getting killshots on other mobs? Always wondered to what extent they would grow, or if there's even a cap coded in for something like that. I guess technically there would be a theoretical cap in whatever room has the most monsters besides a nano, but other than that I'm curious.
 
Funny thing is they don't get any stronger, just bigger.
You can get them really big in the end room of 2-1.
 
ive had like 6 or 7 lvl 20 techs come from those sand rappies at the start of ult ma4b while looking for h/batt
 
CTB said:
posw is lies, where do I find level 20 sdjz+resto?

thanks

Ult dragon boxes, caves 1 ult, ma4a/b/c crater interior. Most common locations I've found 20's.
 
Ducks said:
humar jellen/resta spam was god tier trolling on scht with segai merge and df users trying to special

demons and hell can dmc too (and be dmc'd on their own)
anytime you hit an enemy with pretty much anything its gonna dmc to a degree if other people are hitting it.

edit: iirc damage canceling isnt exactly that. it takes whatever the lesser of the damages dealt was? or some such


Just to clear the air on this topic, jellen and zalure don't cause damage cancel. Freeze, paralyze and confuse don't either. The game uses seperate flags for status effects and a change in an enemy's hp. In order for an attack to cause damage cancel, it must somehow alter the remaining HP of the target. This is why you can use resta as a shield in the game. HP going up overrides any source of damage. Hell and demons can cause damage cancel and be canceled themselves as they set the targets hp to 0 or 1/4 of it's current respectively. The way the game moves debuffs, status effects and loss of hp are all calculated separately.

The myth that jellen and zalure cause damage cancel comes from the fact that they count as a hit on a dark bringer. The count towards the number of hits it takes before charging it's cannon. However, they won't cancel damage from a blow.
 
darkrangeresp said:
Just to clear the air on this topic, jellen and zalure don't cause damage cancel. Freeze, paralyze and confuse don't either. The game uses seperate flags for status effects and a change in an enemy's hp.
You're actually wrong on this. I should know, since I wrote a server.

When Jellen/Zalure are cast, the client casting sends the monster damaged packet 0x0A, with the monster's HP inside of it. (Just like all the other attacks done on a monster.)

Thus, if Jellen/Zalure come after someone's attack with a higher damage amount to the monster and the Jellen/Zalure damage value is less, the damage, thus, will be canceled.

Here's some proof, BTW, casting Jellen on 4 Boomas:


(0000) 20 00 60 00 00 00 00 00 47 06 00 00 0B 00 04 04 .`.....G.......
(0010) 90 10 00 00 93 10 00 00 92 10 00 00 91 10 00 00 É...ô...Æ...æ...

(0000) 10 00 60 00 00 00 00 00 48 02 00 00 0B 00 04 00 ..`.....H.......

(0000) 14 00 60 00 00 00 00 00 0A 03 90 10 90 00 0F 00 ..`.......É.É...
(0010) 00 00 B0 20 00 00 00 00 ..░ ....

(0000) 14 00 60 00 00 00 00 00 0A 03 93 10 93 00 00 00 ..`.......ô.ô...
(0010) 00 00 90 20 00 00 00 00 ..É ....

(0000) 14 00 60 00 00 00 00 00 0A 03 92 10 92 00 08 00 ..`.......Æ.Æ...
(0010) 00 00 90 20 00 00 00 00 ..É ....

(0000) 14 00 60 00 00 00 00 00 0A 03 91 10 91 00 00 00 ..`.......æ.æ...
(0010) 00 00 90 20 00 00 00 00 ..É ....

You'll see I had previously hit one of the Boomaa twice with a normal attack for 8 and then 7, for a total of 15 (0F) damage.

Another Booma I hit for 8 damage.

Two Boomas I didn't touch before casting Jellen.

The Booma's HP is at position 0x0E in the 0x600A packet.
 
darkrangeresp said:
lots of incorrect words

jellen spam humar on the other server with boosted range was my go to troll for min-max TA tryhards
it's always dmc'd esp on servers with shitty hosting

you can easily test it in any room with 2 people
 
For proof on status causing DMC (incase you are not convinced):

https://www.youtube.com/watch?v=r4GJd0FQX5c

At the very start of this video, look at how the first Dolmolm dies in NNH NNH, yet the second one needs NNH NHH NN to die because of the Freeze Trap going off mid combo.
 
Sodaboy said:
Here's some proof, BTW, casting Jellen on 4 Boomas:

(0000) 20 00 60 00 00 00 00 00 47 06 00 00 0B 00 04 04 .`.....G.......
(0010) 90 10 00 00 93 10 00 00 92 10 00 00 91 10 00 00 É...ô...Æ...æ...

(0000) 10 00 60 00 00 00 00 00 48 02 00 00 0B 00 04 00 ..`.....H.......

(0000) 14 00 60 00 00 00 00 00 0A 03 90 10 90 00 0F 00 ..`.......É.É...
(0010) 00 00 B0 20 00 00 00 00 ..░ ....

(0000) 14 00 60 00 00 00 00 00 0A 03 93 10 93 00 00 00 ..`.......ô.ô...
(0010) 00 00 90 20 00 00 00 00 ..É ....

(0000) 14 00 60 00 00 00 00 00 0A 03 92 10 92 00 08 00 ..`.......Æ.Æ...
(0010) 00 00 90 20 00 00 00 00 ..É ....

(0000) 14 00 60 00 00 00 00 00 0A 03 91 10 91 00 00 00 ..`.......æ.æ...
(0010) 00 00 90 20 00 00 00 00 ..É ....

You'll see I had previously hit one of the Boomaa twice with a normal attack for 8 and then 7, for a total of 15 (0F) damage.

Another Booma I hit for 8 damage.

Two Boomas I didn't touch before casting Jellen.

The Booma's HP is at position 0x0E in the 0x600A packet.

zymAc.gif
 
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