Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Noblewine said:Is tagging allowed or do you frown upon it?
All I ever did online Gamecube was go to Temple, check the first room, if I didn't see a special Rappy, I'd leave without fighting, remake game, and try again. If I saw one, I'd bash his face in. I got quite a few Jack-O-Lanterns doing that in relatively short time. BB probably even faster since it loads faster than Gamecube.CTB said:Thanks T. Staying the fuck away from Temple until then so I can take the grind.
Villain said:Noblewine said:Is tagging allowed or do you frown upon it?
Yeah, using support techniques like Jellen and Zalure are an easy way to tag along chunks of EXP, especially if you have a Syringe. I doubt that many would frown upon that, but some will cry "damage cancel" when you spam those buttons repetitively.
Sodaboy said:All I ever did online Gamecube was go to Temple, check the first room, if I didn't see a special Rappy, I'd leave without fighting, remake game, and try again. If I saw one, I'd bash his face in. I got quite a few Jack-O-Lanterns doing that in relatively short time. BB probably even faster since it loads faster than Gamecube.CTB said:Thanks T. Staying the fuck away from Temple until then so I can take the grind.
If you're hitting an enemy at the same time somebody else is hitting it, you're probably causing some degree of DMC.falkenjeff said:how do I even know if I am damage canceling?
falkenjeff said:Wait what? Jellen/Zalure damage cancels?
Second question: how do I even know if I am damage canceling?
falkenjeff said:Wait what? Jellen/Zalure damage cancels?
Second question: how do I even know if I am damage canceling?
Ducks said:edit: iirc damage canceling isnt exactly that. it takes whatever the lesser of the damages dealt was? or some such
Matt said:It doesn't cancel both.
The way damage cancel works is that 2 players hit an enemy at the same time and they both send a 60 0C packet saying how much HP the enemy has.
You have player A with a good connection who sends that the enemy has 2000HP, and B with a bad connection saying the enemy has 4000HP. Player B's connection is too slow to receive the 2000HP packet in time, and the 4000HP packet is received by the server later making the server send back a 4000HP packet back to all players.
As the above post says though, you cannot cancel a finishing blow, the enemy will be reported as dead which ignores anymore HP packets.