A very quick 40-80 solo FO leveling method

Harna

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Hey guys, I recently tried this out on my FO and when the server was quiet this was a much better alternative to trying to get some TTFS going. As a lot of FOs are squishy trying to do stuff in VH solo at this level, I found this to be a much smoother XP method.

The long of the short of it is: Start Maximum Attack 4 on Episode 4 Very Hard and ONLY clear the first room, type /lobby and start again.

Sounds bizarre right? Why would you bail out early when you could just do MA4 over and over? I'll explain why in a second, but instead give you the basics of the method.

H3CiLRv.png


This is the first room of MA4. Spawns run A-G, so let me list out what you're going to be fighting:

A - 6x Sand Rappy
B - 6x Sand Rappy
C - 4x Boota, 4x Ze Boota
D - 4x Boota, 3x Ze Boota, 1x Ba Boota
E - 8x Satellite Lizard
F - 8x Yowie
G - 4x Satellite Lizard, 4x Yowie

Total EXP:

VH: 7098 | 5622 if scaring Rappies
H: 3635 | 2903 if scaring Rappies
N: 984 | 792 if scaring Rappies

Outside of just saying "you kill them that's it" I'll explain how I kill them efficiently as well as making sure you don't get slapped to death instantly.

Deband yourself as you start.

A and B: Either run in to the middle of the Rappy circle as they spawn and Gi/Rafoie spam or run back a little bit when they spawn to rafoie and scare them off.
C: Jellen the spawn, proceed to Gi/Rafoie spam
D: Same as above, but Zonde the Ba Boota at the end.
(If you killed the rappies, put a Gifoie down if they haven't run off yet. If you have item reader just run north to the next spawn and check what they drop)
E, F and G: Gi/Rafoie spam, then /lobby when done.

This method normally takes me 50-60 seconds to clear, and carries little to no risk if you Jellen the boota spawns even if you're entering straight in at level 40. Again, I'll go in to why this method is beneficial shortly.

Things that will help:

-V801
-Pure MIND MAG
-HP and MIND units
-Red/Ra/Gifoie merge
-Lv 29 attack techs | Lv 30 Deband and Jellen
-Psycho Wand/Magical Piece/Fire Scepter: Agni



So why not continue the quest?

If you're fresh out of Hard mode, a lot of stuff in Ep 1 let alone Ep 4 may give you problems solo, even more so when not playing One Player. The next spawns are 2 sets of awkward Ba Boota spawns to approach which may get you killed quickly, followed by 2 sets of 3 Astarks, which again might kill you quickly. Even if you clear these, by the time you've cleared the 2nd room, you could have looped the first room once or even two more times which gives you more XP for the room overall.

A big reason especially for people struggling with Fluid costs, is that you should use next to no Fluids doing this method unless you're really struggling for TP.

As with any form of grinding, you're likely to encounter Materials and Photon Drops doing this, and collecting armours will profit you nicely in the long run. Alongside this, here are some drops of note (marked with a star)

WOjYtwW.png


Overall, you may still find running VH TTFS to be quicker, as well as this method not being as quick as sub 60 second runs from the off-go. However I am finding myself hitting 180-200k xp per hour doing this which is great for the 40-80 leveling bracket, which of course can be sped up with bonus xp events!
 
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Nyte

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The next wave after the lizards i used to gizonde to death from far till the ones with fire power die. Then jellen and clean the rest up.

You can kill the astarks from the other side of the crack just to the right. They can still reach you, just back up a little and rabarta them.

As for the zu that spawn. Rafoie them bastards till they die, dont give them a chance to swoop.

The end. Or you can do the ma4 variant with a couple more easy-ish waves. The one with no zu just after the warp is best, but it has more astark that you cant "hide" from. Its good for bluefull. I found one of my limiters from one of the astarks just after the warp.
 

Lancen

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I went through so many fluids testing this out. If you're trying this, make sure that you actually have enough meseta to burn through tris/dis for every run.
 

Harna

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I went through so many fluids testing this out. If you're trying this, make sure that you actually have enough meseta to burn through tris/dis for every run.
What were you using equipment wise? I'm surprised you're drinking that many fluids for 7 waves
 

Sodaboy

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OP posted a quick guide and never said it was the best method. There may be faster, but that is irrelevant. If anyone wants to make another better guide in a new topic, feel free.

Warning issued to Ayria for troll post about their opinions on the community being toxic while also being toxic themselves. If the community is so bad, why not contribute something positive instead? Be different. Set an example. Anyway, that type of behavior also doesn’t belong in this thread.

Edit: Ban issued for Ayria for trying to be cool and posting “moderated opinion” after a mod edit. Would be happy to make it a game and IP ban, if you like. Don't really have the patience to cater to this type of attitude anymore.

Edit 2: Topic cleaned up.
 
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TaoChaos

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Anyone have a quick estimate on how much damage techs do to each creature here? I always like trying to optimize casting.
eg:
*foie does 300 dmg (* stands for GI or RA for multi-hit)
takes 5 *foie casts to KO
OR
takes 4 *foie + 1 *zonde to KO

So when a group spawn with 4 foie weak baddies, 3 zonde weak, and 1 barta weak, what is the optimized cast to kill everything? And then which combos is cleanest?
edit: (Meaning, suppose you do 2 Rafoie (for range), then 2 Gizonde, 2 Rabarta (now that they are close), 1 Razonde and 1 Rabarta to finish it off)
 
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shadow_FIX

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Anyone have a quick estimate on how much damage techs do to each creature here? I always like trying to optimize casting.
eg:
*foie does 300 dmg (* stands for GI or RA for multi-hit)
takes 5 *foie casts to KO
OR
takes 4 *foie + 1 *zonde to KO

So when a group spawn with 4 foie weak baddies, 3 zonde weak, and 1 barta weak, what is the optimized cast to kill everything? And then which combos is cleanest?
edit: (Meaning, suppose you do 2 Rafoie (for range), then 2 Gizonde, 2 Rabarta (now that they are close), 1 Razonde and 1 Rabarta to finish it off)

Without taking the time to log the data myself, best to just experiment. Damage estimates are hard because there's too many variables (level of tech, boosting items, mind level, etc) but if you know the weaknesses of each, you can assess on a spawn-by-spawn basis and have a decent formula after a couple of runs.
 

TaoChaos

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Without taking the time to log the data myself, best to just experiment. Damage estimates are hard because there's too many variables (level of tech, boosting items, mind level, etc) but if you know the weaknesses of each, you can assess on a spawn-by-spawn basis and have a decent formula after a couple of runs.
Fair enough. It always gives me a thrill when I wipe everyone at once, so I'll try playing around with it. (it's also offset depending on your tech level and MST stats. It drives me crazy when an Angle Mind is the difference between 4 casts and 5 casts, I'm like "it's a freaking 3 dmg per cast differential, just GIMME DA KILL")
 

Harna

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Updated it with xp rates for Normal and Hard just because someone asked in-game :)
 

Vhaman

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I know this is an old topic but I just wanna say thanks. I've used it now to get from 17 to 40 in like 3 hours played, and that's without having a high level mag, good techs or a merge. I started fresh and it's still working great. I haven't had a chance to try it in VH yet, just normal and hard, but I'll be giving it a shot soon.
 
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