First off, gonna say that I stumbled on this server a few weeks into the first season, and it was EXACTLY what I was looking for. Total nostalgia overload. I came back this week because I figured a new one would be starting soon enough.
I have read through the thread, and I'll add a few cents of my own to what has been said already.
LENGTH
3 months may have been a bit long, but 4 weeks is nuts. I may be a turbonerd, but i recognize that many people don't have the luxury of being able to play or not play for hours on end. Anything less than 8 weeks is unfair to anyone with one or more jobs and added responsibilities of family and community.
GRINDING
The people who have suggested that some form of grind (whether its MA4, TTF or something else) is inescapable are correct. So the issue is what is the best way to incentivize and structure the unavoidable min/max grinding that will occur. I have no immediate answer, but simply erasing more and more quests will just make the grind more limited and slower, not eliminate the grind itself.
I also greatly respect the fact that this server is a hobby and a labor of love, not a paid job. At the end of the day, last season was fine, and if the admins don't have the time or energy to dream up and implement some new system, next season will still be awesome af.
ACHIEVEMENTS
The achievement system was great. Not everyone should be able to get every achievement, though I do agree that a good chucnk should be achievable around 150ish, because most people are not gonna make that final push past 180. However, keeping the homerun achievements for the people who really love to grind shouldnt be seen as reducing the gameplay of the people who will never have the time and/or dedication to get there.
TRADING
Eliminating trading sounds cancerous. I think there are better ways to counter any perceived 'gear inflation' without gutting a core gameplay element.