ElenorCamuel
Member
- Gender
- Female
Length of Season: Definitely longer than I would like to see in the future.
Meta Strategies: I wouldn't want to see anything too onerous in terms curbing the game itself. Take away TTF, and people just ended up spamming max attack, etc. Players will naturally take the course of action they feel optimizes their time investment. If you restrict things too much people just won't play.
This didn't bother me as that is the essence of PSO. I mean this is a game where people once upon a time literally telepiped up and down repeatedly, rather than actually play the game, as it was considered optimal for rare enemies. The original game was 4 areas with a handful of quests and map variations you just repeatedly spammed. Not sure why seasons should be any different.
I really like the idea of not being able to trade though. Seasons economy died very quickly anyway as many people weren't willing to part with resources once they met certain goals and there was only a minimal period of time left in the season.
Shop Weapons: I played a force in seasons so any input I would give on this subject should be taken with a grain of salt. If seasons is a microcosm of the game however it seems reasonable that people should be able to acquire these items as they allow players to compete in Ultimate without the ability to kit their character with numerous Sranks or other weapons that greatly help in completing certain quests.
Achievements: I'll be the first to admit that I didn't really chase these. I liked the quest clear ones, so I completed those, but outside of that mostly attempted to complete my own goals such as getting to level 200 and completing my character as best I could. I couldn't be bothered to hunt items I already had in normal mode just for the sake of points. However some people really seemed to enjoy or were masochistic enough to pursue all of these so maybe it makes sense to keep them. I would like to see achievements really encourage the players to cooperate with one another or whatever the goal of the season happens to be.
Things I would like to see:
1) A way to see the games available in both normal mode and seasons mode. I didn't play seasons at first and was planning on not playing at all but eventually did as normal mode basically died. Towards the end of seasons I basically stopped playing as its sort of a pain to switch characters just to see what games are going on.
2) Seasons be like a once a year type thing. Basically like an annual event.
3) Achievement store details available at the beginning of the next season in advance to help players chart out their strategy beforehand. I very much imagine this would be the plan for next season regardless.
I ended up really happy with Seasons. I think it was a great experience, especially considering it was the first time it was run! I got to play a character I never really played before in Fonl and really was surprised how much I fell in love with her! Also this was the most fun I had chasing level 200 since dreamcast, so I think that speaks for itself =)
Thanks!!! ^_^
Meta Strategies: I wouldn't want to see anything too onerous in terms curbing the game itself. Take away TTF, and people just ended up spamming max attack, etc. Players will naturally take the course of action they feel optimizes their time investment. If you restrict things too much people just won't play.
This didn't bother me as that is the essence of PSO. I mean this is a game where people once upon a time literally telepiped up and down repeatedly, rather than actually play the game, as it was considered optimal for rare enemies. The original game was 4 areas with a handful of quests and map variations you just repeatedly spammed. Not sure why seasons should be any different.
I really like the idea of not being able to trade though. Seasons economy died very quickly anyway as many people weren't willing to part with resources once they met certain goals and there was only a minimal period of time left in the season.
Shop Weapons: I played a force in seasons so any input I would give on this subject should be taken with a grain of salt. If seasons is a microcosm of the game however it seems reasonable that people should be able to acquire these items as they allow players to compete in Ultimate without the ability to kit their character with numerous Sranks or other weapons that greatly help in completing certain quests.
Achievements: I'll be the first to admit that I didn't really chase these. I liked the quest clear ones, so I completed those, but outside of that mostly attempted to complete my own goals such as getting to level 200 and completing my character as best I could. I couldn't be bothered to hunt items I already had in normal mode just for the sake of points. However some people really seemed to enjoy or were masochistic enough to pursue all of these so maybe it makes sense to keep them. I would like to see achievements really encourage the players to cooperate with one another or whatever the goal of the season happens to be.
Things I would like to see:
1) A way to see the games available in both normal mode and seasons mode. I didn't play seasons at first and was planning on not playing at all but eventually did as normal mode basically died. Towards the end of seasons I basically stopped playing as its sort of a pain to switch characters just to see what games are going on.
2) Seasons be like a once a year type thing. Basically like an annual event.
3) Achievement store details available at the beginning of the next season in advance to help players chart out their strategy beforehand. I very much imagine this would be the plan for next season regardless.
I ended up really happy with Seasons. I think it was a great experience, especially considering it was the first time it was run! I got to play a character I never really played before in Fonl and really was surprised how much I fell in love with her! Also this was the most fun I had chasing level 200 since dreamcast, so I think that speaks for itself =)
Thanks!!! ^_^