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I don't know the answer but here are some thoughts:What percent does everyone consider acceptable to move from hard to special?
I.e. If you had a 100% to land the second hard attack and a 75% to land a zerk or charge on that same attack, would you go special? What % would be the break point?
1/1000
Someone correct me if I'm wrong though.
If those haven't been modified at all in Ephinea... you can download my ItemPT editor and load an original ItemPT file... I don't expect you to do that... so for PDs and scapes.
-- All values divided by 10000
PDs (all eps)
15 - 20 - 50 - 80
Scapes
Ep1: 50 - 70 - 100 - 150 (300 in ruins)
Ep2/4: 50 - 70 - 135 - 200 (300 last 2 areas, ep2 seabed- towe / ep4 boss)
Keep in mind there are values for each Episode, Difficulty and Section ID... so I really don't expect and extensive reply in the forum...
I guess this would be a good opportunity to code something to export to libreoffice sheets (whatever format that is).
Probably also need to multiply by the chance to get Tool drops (green boxes), which is 1/6, giving 1/750. And yes the number is assuming 100% DAR, so it'll be less with lower DAR.So, if I understand well, ultimate would be 1/(80/10000) so 1/125 (not including DAR I can only imagine). Doesn't that seem a bit high?
Or I'm just not understand the maths here?
Something happens when you reach that many? Or is that the capCoins and ma tickets.
125 and 250.
Which is which, I forgot.