Plain and simple.
PSOBB has different mechanics (on this particular issue) to the original and the GC port. Not my problem, I didn't setup BB.
@hooty - pedantics. Force/mage - spell/technique. And by priming a spell I mean targetting, ready to cast - not charging it.
Testing the GC again it seems I was wrong. The targetting is indeed the same as the original DC version. The exaggerated player reorientation and targetting was with another spell, that was an error on my part. The issue with Foie however, remains.
I find it hilarious that you lot are saying the original and port is wrong, but BB is somehow 'right.'
@Aleron Ives - Targetting 180 degrees or over distance wouldn't confuse targetting. Even though it doesn't work like that, and I am also not asking for it, under those circumstances targetting should be locked onto the nearest enemy.
To add, I'm not much interested in what you 'think'. I am more interested in reality, I have the emu, I have the ISO, I have setup the original on DC and the aiming issue is ENTIRELY REPRODUCIBLE.
Anyway, I've done the testing and confirmed the issue I found is with PSOBB. Either you lot are in denial, or perhaps I didn't make myself clear enough. In one last ditch attempt to ensure I have made every effort to be understood, I'm attaching a picture that I made in paint.
I sincerely hope it illustrates my point.
As you can see in the image, my complaint has NOTHING to do with aiming distance, since the enemies are well within range. Loot boxes can be used for reproduction of this issue as they are static objects, and therefore better for confirmation.
Neither is the problem that of enemies being 'too close' - as this has been tested under the same conditions in all three versions. Only BB is experiencing this problem.
It appears to me the only stand you lot can take is to insist that PSOBB is working as intended, the GC port is broken, and even the original is wrong. If so, then this discussion is finished.