Soly's Stash

The only tool supporting json is the unitxt iirc...

Send me a PM I guess and i'll give you the code for reading the ItemRT.gsl
 
Hi Soly, the only pr2/pr3 pair of files I found on PSO1&2+ for GC disc for English language is TextEnglish.pr2 / pr3 but not all strings seem to be in the JSON file when extracting them with your tool ? I think I'm missing Item Names mostly. Are they contained in a different file or something ?

(using latest build as of april 25)
This took forever...
But turns out pso+ has an extra string group so I have removed hardcoded string groups from gc and xb.
I didn't look too much into dc so it will stay hardcoded for now.
 
Theme Editor doesn't work anymore? It does not change anything for me, even after reinstall.
 
Funny I was going to make a post last night about Theme Editor, glad I'm not the only one. On first run it creates and saves the changes to Theme.ini in the addons folder but none of this is actually applied ingame. Thanks for all these wonderful addons by the way!
 
Ahhh, that's definitely something that maybe should be added to Soly's readme or github page (or even this op). Thanks Staphen!
 
Is worth to note that the code for the custom theme was already merged into Eidolon's repo but it needs a new release.
 
Updated the login server download.
Pretty much the same thing, ItemRT.gsl and updated version string, this time I built both sql and nosql versions.

They have not been tested tho.
Any issues, let me know.
 
Is worth to note that the code for the custom theme was already merged into Eidolon's repo but it needs a new release.

Any update on this? I would like to try others plug-ins like the drop chart viewer but they don't seems to work with your release and i'd like to keep the custom theme :oops:
 
Any update on this? I would like to try others plug-ins like the drop chart viewer but they don't seems to work with your release and i'd like to keep the custom theme :oops:
I don't know why they wouldn't work... unless there have been more changes into the main thing... I'll look it up later.
 
Hi @Soly,
Awesome set of tools. I've been using them to make a PSO GC mod for fun/learning.

Was able to edit DAR rates with ItemPT editor and rare drops with ItemRT editor and reinsert them into the game.

Question about ItemPMT Editor GC version, when using it I was able to do things like add a photon color and assign it to different pre existing items. Now when I add an item, in this case I added one under 000E00 (basic double sabers group) it creates a new entry 000E03 and assigns it an ID of 460.
dak8cCP.png


However when I look in the other tabs, the rest of the items are now shifted by one spot. First entry under armors/units is no longer "Frame" and "Knight/Power":
bzfHbNV.png

8KyAdBM.png


In game, I am able to add the new item to my player inventory via code/item maker quest. The customization for the item works fine such as ATP min, photon color, etc. However the shift of all items by one is reflected in game; for instance, what used to be a Red Ring in my inventory loads the item description and name for "Tripolic Shield", though the item stats are still that of Red Ring.

Any idea what causes this? Is it a bug, or simply that inserting new item data pushes the rest of the data back? Is there a way to cleanly insert a new item, give it stats and unique name, and be able to assign it as a drop in ItemRT?

Thanks,
choogie
 
There's an easy way and a hard way.

The easy way is to delete an existing item from the game to make room for a new one, e.g. one of the useless DB's Sword or Flowen's Sword clones. Every time you want to add a new weapon, you have to delete something else to make room for it.

The hard way is to redo the text file for every language and patch a bunch of hardcoded values in PsoV3.dol that rely on the original item count, e.g. things like "SPECIAL WEAPON" and "???? Gladius" will say stuff like "Native" and "Monomate Gladius", because you changed the total item count, and the hardcoded string IDs Sega used no longer point to the correct strings. Adding new weapons is a major pain and is generally not worth it since we can't import models.
 
I'm dumb, idk what i did wrong before but the drop chart viewer works fine, my bad...
Sorry for wasting your time.
 
Sorry I didn't check that stuff out but I have been busy with work (actual work).
Glad to hear it works tho... @Eidolon should make a new release and check out my PR :p
 
Hello Soly, does your PSO string tool catch all strings when converting to json now that you un-hardcoded some of the code for PSOGC ? What I'm wondering is if during the Bin -> JSON -> Bin process some strings are lost or not, and if it actually is the best way to edit these files (I know no other way) ?
 
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I don't remember honestly since I don't use those but I don't think I'd leave something that deletes strings (unless it's a bug I didn't catch).
As for the best way to edit these files, I don't know... but if it's the only way (atm), I guess you have no choice?
 
This may be an extremely dumb question, but are the tool listed with GC after them for editing Phantasy star episode 1 and 2+ files from a Dolphin emulator for instance?
 
Is there a easy to follow guide? I am having no luck finding how to do this.
As the only files I can find relating to PSO on my Emulator, are the .gci memory card files.
 
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