Aleron Ives
Member
Based on Sega's original rates and prices, I think it's clear that the concept of Photon Spheres was created solely as a trading incentive, because it's basically impossible to acquire enough Photon Spheres to max out a single weapon on your own, let alone all of your weapons. The problem is that Sega envisioned an economy of thousands of players, not dozens, and the rates don't work when there are so few people still playing the game. The number of Photon Drops entering the economy is too low, so even with trading, you can't manage to afford Paganini's services.I don't think Sega would have made PDs as rare as they did if they had any REMOTE IDEA how long it would have taken to legitimately Sphere one item without duping PDs.