- Gender
 - Male
 
- Guildcard
 - 42000044
 
It's exactly like the event collision object, you place it wherever and if a player runs into it, the script will run from whatever function you define.
Example:
	
	
	
		
You make a Script Collision object with a value of 100 in the Script ID field, and whenever a player runs into that object, they will then be unable to move.
				
			Example:
		Code:
	
	100: disable_movement2
ret
	You make a Script Collision object with a value of 100 in the Script ID field, and whenever a player runs into that object, they will then be unable to move.