Time Attack Thread

reason

Bug Man...
New Thread with new rules.
Sandbox mode rules added.

Will be updated.

Bagarozy's Normal Mode TA Thread with different item restrictions: Here

Rules


- Must be done on Ephinea Server.
- Please show videos, or pictures that show proof of your completion. Ultimate only. No cheating.
- Any submitted records must come with some form of proof. This can include either a screenshot or a video (or both).
- The time displayed after the last enemy has been defeated is the clear time.
- For 2 Player games, both players must be in the red and green player slots.
- In all categories having a player leave mid quest is not allowed. (Can be abused)
- In the No-PB category you cannot PB before, or after the quest starts.
- In 3 Player PB Category you cannot use over 3 way.
- In 2 Player PB Category you cannot use over 2 way.
- In 1 Player PB Category you cannot use over 1 way.
- You cannot spawn the enemies before you activate the machine in Maximum Attack.
- You cannot use /PK mid quest.

Sandbox Rules


- You must have one POV of a full run recorded.
- Everyone's gear has to be shown at the end of the quest.
- Rare items have a maximum of 100hit, and non-rares have a maximum of 100hit.
- Must use Items obtainable from normal mode. (No Sonic Team Armor, Xmas gear must have proper stats etc.)
- Enemy part weapons must only go up to 50hit.
- You can only edit the specials on Non-rare/S-rank weapons. Exceptions here
- Attributes cannot be over 100% in any area.
- Weapons with Kill Counters can only have up to two different areas with percent. List of Weapons with KC
- You cannot make Item/Gear mid run.
- You cannot use /warpme mid quest.

(* on a time is lack of evidence, but I'll still post the screenshots & times.)

4 Player PB

Towards the Future

#1) 9"38 - Sept 28th 2015
Classes: 3 RAcast 1 HUcast
Players: Natural, Wigga, Nebula, Government
Screenshot

Beyond the Horizon (RoW)

#1) 4"22 remaining - July 19th 2016*
Classes: 3 HUcast 1 FOnewm
Players: Erebus, TAyZonde', Brionac, Reason
Screenshot

4 Player No-PB
Towards the Future

#1) 8"52 - July 28th 2016
Classes:2 Hucast 1 Ramarl 1 Fonewearl
Players: VERTeX, Reason, Lilac, Clio
Clio POV
Lilac's POV
VERTeX's Gear
Reason's Gear

Christmas Fiasco Episode 1

#1) 14"44 remaining - Jan 7th 2017
Classes: Racast Hucast Humar Fonewm
Players: TRECK3R, R66-Y, Scotty, .749375
Screenshot

Maximum Attack 4 C Episode 1


#1) 17"46 remaining - July 13th 2016*
Classes: 2 Hucast 1 Racast 1 Fomar
Players: Erebus, Reason, Kamil, 7-4_RUSH
Screenshot
7-4_RUSH POV

Maximum Attack 4 C Episode 2


#1) 17"31 remaining - July 27th 2016*
Classes: 2 Hucast 1 Ramar 1 Fomarl
Players: Azami, Reason, Brionac, ATApe
Screenshot
Brionac POV
Reason POV

Maximum Attack 4 C Episode 4

#1) 19"49 remaining - July 7th 2016
Classes: 2 Hucast 1 Racast 1 Fonewm
Players: Erebus, TAyZonde', Dynesaur, Reason
Erebus POV
TAyZonde's POV
Reason's Gear
Dynesaur's Gear

Respective Tomorrow

#1) 15"35 - Feb 2nd 2017
Classes: Hucast Fonewearl Ramar Racast
Players: .749375, RAMAG3DDON, Daisuri, R66-Y
Screenshot

3 Player PB
Nothing here yet.

3 Player No-PB
Towards the Future

#1) 8"31 - August 3rd 2016
Classes: 2 Hucast 1 Ramarl
Players: Reason, Clio, SB-NDW
Clio's POV
SB-NDW's POV
Reason's POV

Maximum Attack 2 ver2


#1) 39"54 remaining - Feb 3rd 2017
Classes: Hucast Ramar Ramarl
Players: .749375, RAMAG3DDON, ToasterMage
Screenshot

Maximum Attack 4 A Episode 2

#1) 19"06 remaining - Feb 15th 2017
Classes: Hucast Racast Ramar
Players: .749375, RAMAG3DDON, R66-Y
Screenshot

Maximum Attack 4 B Episode 2

#1) 18"31 remaining - Feb 1st 2017
Classes: Hucast Racast Ramar
Players: .749375, RAMAG3DDON, R66-Y
Screenshot

2 Player PB

Max Attack 4 C Episode 1

#1) 15"00 - August 7th 2016
Classes: 2 Hucast
Players: composure', faget
faget's POV
composure's POV

Mop Up 4 Episode 1


1) 10"57 - August 24th 2017
Classes: 1 Hucast 1 Racast
Players: Demonized, composure'
Demonized's POV

2 player No-PB

Towards the Future

#1) 8"46 - June 20th 2016
Classes: 1 Hucast 1 Ramarl
Players: Clio, Reason
Reason's POV
Clio's POV

#2) 9"14 - June 19th 2016*
Classes: 1 Ramar 1 Hucast
Players: ], Reason
Screenshot

#3) 10"39 - March 28th 2017
Classes: 1 Fomar 1 Racast
Players: Luigi, Mote
Luigi's POV

Lost Chaos Calibur

#1) 22"18 - Feb 3rd 2017
Classes: 1 Hucast 1 Ramar
Players: RAMAG3DDON, .749375
Screenshot

Maximum Attack 4 C Episode 4

#1) 15"10 remaining - July 9th 2016*
Classes: 1 Racast 1 Fonewm
Players: TAyZonde', ><>
Screenshot

Mop-up Operation #1 Episode 1


#1) 6"28 remaining - March 27th 2017*
Classes: 2 Ramar
Players: Sonned, ATApe
Screenshot

#2) 6"22 remaining - March 3rd 2017
Classes: 1 Hucast 1 Ramar
Players: RAMAG3DDON, .749375
.749375's POV

#2) 6"18 remaining - August 2nd 2016
Classes: 1 Hucast 1 Ramar
Players: son_attack, fag
son_attack's POV
fag's Gear

Mop-up Operation #3 Episode 1

#1) 2"27 remaining - March 15th 2017
Classes: 1 Hucast 1 Ramar
Players: RAMAG3DDON, .749375
Screenshot


New Mop-up Operation #3 Episode 4


#1) 6"57 remaining - August 7th 2016
Classes: 2 Fonewm
Players: {.}, TAyZonde'
{.}'s POV

1 Player Multimode PB
Towards the Future

Hucast:

#1) 10"58 - July 12th 2016
Player: Reason
Video

#2) 11"36 - August 4th 2016
Player: fag
Video

#3) 11"37 - June 15th 2016
Player: composure'
Video

1 Player Multimode No-PB
Towards the Future

Ramar:

#1) 10"42 - June 18th 2016
Player: ]
Video

#2) 10"45 - June 17th 2016
Player: Dongra
Video

#3) 11"09 - June 20th 2016*
Player: Shovel
Screenshot

#4) 14"03 - June 8th 2016*
Player: Andy
Screenshot

Ramarl:

#1) 16"19 - June 10th 2016*
Player: anime
Screenshot

Fomarl:

#1) 12"38 - June 17th 2016
Player: Azami
Video


Mop-up Operation #1 Episode 1

Ramar:

#1) 5"49 remaining - August 15th 2016
Player: Sonned
Video

#2) 5"20 remaining - July 20th 2016*
Player: B4DABUK
Screenshot

#3) 5"15 remaining - July 12th 2016
Player: son_attack
Video


New Mop-up Operation #3 Episode 4

Fonewm:

#1) 2"01 remaining - May 24th 2016
Player: David
Video

Solomode

Max Attack E:Tower

Hucast:

#1) 8"56 - August 24th 2018
Player: Zen
Video
 
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If you have any suggestions like rules/changes to the format, please discuss it here.
 
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qhynMrG.jpg

Small improvement, 15+ incoming.
 
Nice time.

Where my subtitled Desi movies at? The community needs their favorite sitcom back.
 
nice thread, looks really clean and shit. i especally liked son_attack's video

but you listed our hucast runs under PB wtf lol
 
that's a completely new rule from what we're used to i guess. but ok sounds cool lmao
Yeah, it's the only rule that I could change that would make sense.

I was thinking you could just build PB before the machine in MA4C with PB/increase, and PB after the quest starts.
Defeats the purpose of a No-PB category.
 
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What do people think about allowing higher than 65 hit on lower tier non-rares for sandbox ta? e.g. having charge repeaters with whatever amount of hit that gives you the same amount of ATA as 65h vulcans

I'm not personally interested in it but some people like to have Fashionable Accessories
 
It's kinda dumb imo, but harmless.

What about impossible mags that are purely cosmetic? I.e. level 200 sumba, andhaka that doesn't need 45 def, etc. But no mags that would offer an advantage over legit ones such as PB dreamcasts, striker units with 195 mind, etc.
 
I think those are dumb too, but there's no advantage over "legit" mags besides aesthetic preference, the triggers of those lower evo mags don't surpass any of the later evolutions (i.e. agastya is still the best boss invince mag). The only ones that would are the reverser mags and those triggers don't even work iirc

It doesn't really matter if these things are allowed imo because they carry no functional gameplay advantage, unless you consider beating off to your green mex or lvl 200 pink mag while TAing beneficial to your times...
 
uDEojP5.jpg


Did a bunch of runs starting with 1 way PB for the category, and this run was good.
I can't be assed to get a perfect falz.
Video later.
 
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I think those are dumb too, but there's no advantage over "legit" mags besides aesthetic preference, the triggers of those lower evo mags don't surpass any of the later evolutions (i.e. agastya is still the best boss invince mag). The only ones that would are the reverser mags and those triggers don't even work iirc

It doesn't really matter if these things are allowed imo because they carry no functional gameplay advantage, unless you consider beating off to your green mex or lvl 200 pink mag while TAing beneficial to your times...

I guess it would be fine, but only as long as the items are equivalent in terms of ATA, then I would be fine with it.
The Mags are fine too as long as they don't have hacked stats.
 
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I think more hit on df would be cool. even 65 hit would make a difference
Honestly it would be nice to have, but I prefer it being 50h because planning around it is way more interesting to me.
 
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Given that SB is about having sort of endgame gear available, I thought about allowing 65H for roulette weapons (and maybe for DF too). On a second thought however, should probably just go with what was set, also because previous runs have been done without the extra Hit.
 
Given that SB is about having sort of endgame gear available, I thought about allowing 65H for roulette weapons (and maybe for DF too). On a second thought however, should probably just go with what was set, also because previous runs have been done without the extra Hit.
Players in normal mode deserve the advantage for actually obtaining their gear. (No limit on hit)
I think 50h rare and 65h non-rare is pretty fair considering you don't have to grind to get the gear, and all you have to do is plan around the hit.
It really isn't as bad as some people would think.
 
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