Spuz

Without rain, nothing grows.
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Tyrells Ego Wiki
Killing all 1055 enemies within the 1-hour time limit can be tough, especially with a lack of hidden spawn knowledge so I made this.​

Tips:
  • You can build PB before quest start and 4 way-PB for 81 SD for a quick start. (You can /pk and build with Razonde/Rabarta and then Shooting the FO with MG's, takes 1-2 at most)
  • Don't forget the timer starts at 1 hour 30, so you have to beat it with 30 minutes left!
  • If possible use VC to make communication much easier.
  • Make sure to stock up and go over what gear you may need beforehand.
  • You do not need to wait for everyone at bosses, the first 3 bosses can be dealt with by the rushing group.
  • You can pipe, so if you are in 2 groups and SD runs out, the FO can get piped back and forth quickly.
  • Bring an ADR, Dress Plate, or whatever you are currently using to avoid Lilly meg id as this can cause you to lose your 81 SD preemptively (Also Sorcs later).
  • Bring Scape Dolls if you have a room just in case you die while alone.
  • Listen for the open door/room end sound effect, this will happen after the door opens AND after you clear the extra bunch of spawns, the second sound indicates you have cleared the room.
  • Make sure not to have full inventory when talking to Irene to collect your ring as you may not receive the item.
  • There is an onscreen kill-counter that displays every ''2 minutes'' after a sound effect is played. Assuming you have enough time it's good to wait in the last room before fighting Falz to check you have 1054 kills (Falz being 1055). If you do not have 1054 then you missed some.

Enemy Counts:
The format in which the numbers display are as follows-
  • Only number: Amount required to open door or finish room.
  • First number: Amount required to open door.
  • Second number: Amount that spawns after the door has opened.
  • Bracketed number: Special Requirement for spawn such as braking boxes or running into the room, see the info spoilers below each area pic for more details.
xzAOnl0.png

+9, +19
+14, (+7) - Smash Boxes and walk over box location.
(+2) - Walk into the room.
+13, +27
+8, +7
(+5) - Walk into the area, smash boxes and walk over box location.
+19
(+6) - Spawn by walking up to or beyond the laser fence.
+35, (+5) - Spawns by walking up to or beyond the laser fence.
+8, +10
(+2) - Break the box in this location.
(+5) - Break the boxes in the corner.
5nfENjN.png

+15, (+1) - Spawns after warping back to the start and opening the door.
+13, (+2) - Spawns after opening door, breaking boxes and walking over box location.
+20
+9
+22, +33
+17
+12
+22
+14
+4, (+7) - Spawns after leaving via the warp to the east.
+7
+10
+14
lgHuauw.png

+11, +27
+23, +42
+13, (+8) - Spawns after breaking boxes in the east door and walking over the box location.
+6, (+9) - Spawns after breaking boxes in the west door and walking over the box location.
+5, +13
+12, +8
+16, +6
(+1) - Requires (located south) a laser fence switch to access a button switch to open the door, smash boxes so you can walk in.
+5, +10
(+3) - Should be spawned from the main room, simply shoot from across the gap.
+43, +40
+18
boilmOZ.png

+8, +20
+18, +20, (+9) - Will spawn after you warp back here later.
+20, +9, (+16) - Will spawn after you warp back here later.
+14
+8
+7, +10
+8
+17
+5, +9
+17
+9, +8
+44
+10
+6
+12, +12
Separate waves in the same final room:
+1, +12
+14
+14
+1, +15
Total Enemies in quest: 1119

Of which 64 Canadines are clones (8x8 rings) and only count as 1 Kill per ring (If you kill all Canadines but the Canane warps or you kill the Canane and they all blow up, either is 1 kill), this leaves you with 1055 total.

As with these Canadines, any other form of Clone does not count as extra kills, such as splitting Slimes, splitting Bulclaws, Sorcerer Crystals, Monmoths, Sinow Duplicates etc. Dubswitchs however do go towards the count.
The wiki adds 8 more enemies because this includes 7 Death Gunners (a special enemy you do not see), and an extra Chaos Bringer which is not in the count or in the quest because he does not spawn.

Routes to take:
There are a few ways you can split your route depending on your party set up but I recommend splitting into 2 groups of 2. The first group takes the main route only and rushes, killing the spawns that open doors only and going ahead, the other 2 are on clean up duty, doing all the split routes and finishing of spawns that are left in rooms. If the rushing group gets too far ahead, make sure to communicate this. Ideally, something like 2 casts and 2 SD users in the party would be ideal, one for each group. The most experienced/knowledgeable players in TE should be on clean up.

Forest:
The easiest area that requires no one grouped up, you can pretty much all split up and cover everything faster solo, especially with lvl 81 SD. Most of you will know this area through Hilde hunting anyways.

Caves:
No Info required. Check out the Map.

Mines:
In the room that connects to the boss, there is a timed laser switch. This requires 2 people as the timer is short. There is also a switch on the other side of the laser which opens up the laser indefinitely. This switch however will do nothing if you press it too fast (while the timer is still going from the first), make sure to wait a few seconds for the timer to end before pressing.

Ruins:
There is a split where you can warp towards the boss strip faster but if your party has little knowledge or experience, lacks power etc you can just all do the main route together.
5nXQIzY.png

KD5S3hV.png

KI7T2xq.png

H6vLaiE.png
ewN5h2t.png

vmY9uOL.png
Credit to @Infy for the design of the Button/laser picture, way better than what I originally made.

A full playthrough (Video of both Groups):
COMING SOON
 
Last edited:

Spuz

Without rain, nothing grows.
Gender
Male
Guildcard
42002473
Guildcard 2
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Just realized I forgot to check how long the timer is and left ''CHECK IN-GAME TIMER'' in tips. I Will edit that when home.

Edit: 2 minutes, and added.
 
Last edited:

Necrodoom

Member
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Amazing! This guide will help out a lot to everyone wanting to get the anti-dark ring! Thank you!
I think its worth mentioning a bit more info about the timed switch at the mines, since it tripped me the first time i went thru, one person has to take the timed switch and the second goes though the barrier and toggle the switch AFTER the timer ends, i made the mistake of toggling the switch before the timer ended and it reset the switch which i didnt notice.
 

Spuz

Without rain, nothing grows.
Gender
Male
Guildcard
42002473
Guildcard 2
42002669
Amazing! This guide will help out a lot to everyone wanting to get the anti-dark ring! Thank you!
I think its worth mentioning a bit more info about the timed switch at the mines, since it tripped me the first time i went thru, one person has to take the timed switch and the second goes though the barrier and toggle the switch AFTER the timer ends, i made the mistake of toggling the switch before the timer ended and it reset the switch which i didnt notice.

Thank you for the input, I was actually meant to mention but memory slip I guess haha. I'll add that in tonight when home!

Edit: This is done & added a note for the forest, then split each areas route info
 
Last edited:
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