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I'm not sure how I didn't know about this before, but it appears SEGA has made a mistake with Mericarol's, a mini boss in the Central Control Area, stats in Ultimate mode.
This mistake/bug is only present in the multiplayer version of Mericarol and does not affect the one-person mode version of Mericarol.
It appears SEGA has copied Meriltas' stats for things like ATP, EVP, HP, DFP, ATA, LCK and ESP, directly to Mericarol.
You can confirm this mistake by looking at Mericarol's stats in one-person mode, in comparison, and noticing that the multiplayer version of the monster is incredibly weaker.
I'd love to elevate Mericarol's status back to miniboss in Ultimate mode, as it should be, and buff its stats a bit.
The most glaring problem is Mericarol's ESP value is 20, as opposed to 100, as it is in all other modes.
I'd like to go further and buff the other stats of Mericarol, however.
My proposed changes would be the following (values derived from the averages of Mericus and Merikle's boosts from one person Ultimate to multiplayer Ultimate):
ATP: 2640 (Up from 2147)
EVP: 516 (Down from 552)
HP: 5585 (Up from 3056)
DFP: 870 (Up from 769)
ATA: 330 (Up from 300)
LCK: 55 (Down from 58)
ESP: 100 (Up from 20)
And, just as some more information, here are the stats of the one-person Ultimate mode version of Mericarol:
ATP: 2200 (stronger than multiplayer)
EVP: 449 (lowered evasion as is normal for one-person mode)
HP: 3825 (higher than multiplayer)
DFP: 791 (tougher than multiplayer)
ATA: 275 (lowered accuracy as is normal for one-person mode)
LCK: 50 (lower than multiplayer)
ESP: 100 (correct value for minibosses in all modes)
All of the proposed changes to Mericarol are comparable to the stats of other minibosses in Ultimate mode, including Gibbles and Gi Gue. I'll include their stats now also as data for comparison.
Gibbles multiplayer mode stats:
ATP: 3551
EVP: 636
HP: 7346
DFP: 748
ATA: 335
LCK: 60
ESP: 100
Gi Gue multiplayer mode stats:
ATP: 2615
EVP: 636
HP: 5375
DFP: 961
ATA: 350
LCK: 55
ESP: 100
And finally, for the last of the data, here are the stats of Mericarol's brothers/sisters, Mericus and Merikle, for Ultimate's multiplayer mode.
Mericus multiplayer mode stats:
ATP: 2900
EVP: 580
HP: 6725
DFP: 1012
ATA: 370
LCK: 55
ESP: 100
Merikle multiplayer mode stats:
ATP: 2330
EVP: 958
HP: 4714
DFP: 736
ATA: 295
LCK: 55
ESP: 100
So, as you can see even more clearly from the data, bumping Mericarol's stats would put it more in line with how it actually should be, in comparison to the rest of the minibosses, because, right now, it's stats are a carbon copy of a trash monster Meriltas in CCA. This is a monster you kill quickly that is often in packs. Clearly wrong.
This poll will run until May 6th, 2022.
Again, more numbers and/or TLDR.
Current Mericarol Ultimate mode multiplayer stats (copied from Meriltas by SEGA incorrectly)
ATP: 2147
EVP: 552
HP: 3056
DFP: 769
ATA: 300
LCK: 58
ESP: 20
Proposed Mericarol Ultimate mode multiplayer stats (derived from averages of Merikle and Mericus boosts):
ATP: 2640
EVP: 516
HP: 5585
DFP: 870
ATA: 330
LCK: 55
ESP: 100
The only argument I can see for this is a user stating "OMG, I CAN'T CK MERICAROL MP ULTIMATE ANYMORE WITH MY CRAPPY GEAR!", but it's supposed to be a miniboss... so... yeah.
I suppose another argument would be "BUT THIS WILL CHANGE SOMETHING THAT IS CORE TO THE GAME AS IT WAS BEFORE!" and, yeah, that's true... BUT... We've also already made a lot of changes to this game. Some equipment changes like Clio, adding in PSO2 drop mode, experience sharing, correcting Ruins special find rate, and probably more. It's already not the same game.
The result of this poll will not be the final decision, but WILL influence the decision to change the stats of Mericarol. Staff will, as always, make the final decision.
Alright... I think I've typed enough.
Edit: Removed part about ESP decision being final after some consideration.
This mistake/bug is only present in the multiplayer version of Mericarol and does not affect the one-person mode version of Mericarol.
It appears SEGA has copied Meriltas' stats for things like ATP, EVP, HP, DFP, ATA, LCK and ESP, directly to Mericarol.
You can confirm this mistake by looking at Mericarol's stats in one-person mode, in comparison, and noticing that the multiplayer version of the monster is incredibly weaker.
I'd love to elevate Mericarol's status back to miniboss in Ultimate mode, as it should be, and buff its stats a bit.
The most glaring problem is Mericarol's ESP value is 20, as opposed to 100, as it is in all other modes.
I'd like to go further and buff the other stats of Mericarol, however.
My proposed changes would be the following (values derived from the averages of Mericus and Merikle's boosts from one person Ultimate to multiplayer Ultimate):
ATP: 2640 (Up from 2147)
EVP: 516 (Down from 552)
HP: 5585 (Up from 3056)
DFP: 870 (Up from 769)
ATA: 330 (Up from 300)
LCK: 55 (Down from 58)
ESP: 100 (Up from 20)
And, just as some more information, here are the stats of the one-person Ultimate mode version of Mericarol:
ATP: 2200 (stronger than multiplayer)
EVP: 449 (lowered evasion as is normal for one-person mode)
HP: 3825 (higher than multiplayer)
DFP: 791 (tougher than multiplayer)
ATA: 275 (lowered accuracy as is normal for one-person mode)
LCK: 50 (lower than multiplayer)
ESP: 100 (correct value for minibosses in all modes)
All of the proposed changes to Mericarol are comparable to the stats of other minibosses in Ultimate mode, including Gibbles and Gi Gue. I'll include their stats now also as data for comparison.
Gibbles multiplayer mode stats:
ATP: 3551
EVP: 636
HP: 7346
DFP: 748
ATA: 335
LCK: 60
ESP: 100
Gi Gue multiplayer mode stats:
ATP: 2615
EVP: 636
HP: 5375
DFP: 961
ATA: 350
LCK: 55
ESP: 100
And finally, for the last of the data, here are the stats of Mericarol's brothers/sisters, Mericus and Merikle, for Ultimate's multiplayer mode.
Mericus multiplayer mode stats:
ATP: 2900
EVP: 580
HP: 6725
DFP: 1012
ATA: 370
LCK: 55
ESP: 100
Merikle multiplayer mode stats:
ATP: 2330
EVP: 958
HP: 4714
DFP: 736
ATA: 295
LCK: 55
ESP: 100
So, as you can see even more clearly from the data, bumping Mericarol's stats would put it more in line with how it actually should be, in comparison to the rest of the minibosses, because, right now, it's stats are a carbon copy of a trash monster Meriltas in CCA. This is a monster you kill quickly that is often in packs. Clearly wrong.
This poll will run until May 6th, 2022.
Again, more numbers and/or TLDR.
Current Mericarol Ultimate mode multiplayer stats (copied from Meriltas by SEGA incorrectly)
ATP: 2147
EVP: 552
HP: 3056
DFP: 769
ATA: 300
LCK: 58
ESP: 20
Proposed Mericarol Ultimate mode multiplayer stats (derived from averages of Merikle and Mericus boosts):
ATP: 2640
EVP: 516
HP: 5585
DFP: 870
ATA: 330
LCK: 55
ESP: 100
The only argument I can see for this is a user stating "OMG, I CAN'T CK MERICAROL MP ULTIMATE ANYMORE WITH MY CRAPPY GEAR!", but it's supposed to be a miniboss... so... yeah.
I suppose another argument would be "BUT THIS WILL CHANGE SOMETHING THAT IS CORE TO THE GAME AS IT WAS BEFORE!" and, yeah, that's true... BUT... We've also already made a lot of changes to this game. Some equipment changes like Clio, adding in PSO2 drop mode, experience sharing, correcting Ruins special find rate, and probably more. It's already not the same game.
The result of this poll will not be the final decision, but WILL influence the decision to change the stats of Mericarol. Staff will, as always, make the final decision.
Alright... I think I've typed enough.
Edit: Removed part about ESP decision being final after some consideration.
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