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I was thinking of implementing some sort of feature where, the server tallies up the total amount of kills for the week and compares it to the previous week.
Counts would be reset Monday mornings, then checked Saturday mornings.
If the kill counter beats the previous week's kills, then an enhanced drop rate would take affect on the server as well as an increased rare enemy appearance rate, for about 3 hours on both Saturday and Sunday. Then the bar would be raised for what's expected next week...
If the kill counter fails to be reached, then the bar is simply lowered a bit and the server can try again the next week...
What do you think of the idea? If this is not a good one, do you have any other ideas you could pitch?
Counts would be reset Monday mornings, then checked Saturday mornings.
If the kill counter beats the previous week's kills, then an enhanced drop rate would take affect on the server as well as an increased rare enemy appearance rate, for about 3 hours on both Saturday and Sunday. Then the bar would be raised for what's expected next week...
If the kill counter fails to be reached, then the bar is simply lowered a bit and the server can try again the next week...
What do you think of the idea? If this is not a good one, do you have any other ideas you could pitch?