Ade
;3
If somebody isn't playing the game the way you'd like just blacklist them and move on.![]()
I’m not sure this is a great alternative. I’m glad that not many ppl do this.
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If somebody isn't playing the game the way you'd like just blacklist them and move on.![]()
Play PSO2, no DF there![]()
I’ve been deliberating whether or not I should post here, but if possible I’d like to address the core underlying issue at hand — namely ‘high stress’ gameplay.
To an extent, everyone will draw from their own personal background and experiences with video-games, and (I could be wrong here, but) yours seems deeply intertwined with other personal achievements in life. There’s typically nothing wrong with setting self-imposed rules when tackling most challenges in life; in many cases doing so serves only to benefit. (In academia, sporting drills, workplace benchmarks, etc)
However, I think the problem in this scenario is that we’re seeing a meta shift in a multiplayer video-game that doesn’t align with what you personally perceive to be enjoyable. The thing is, meta development is not unique to PSO. Without deviating too much from the topic at hand, I’d like to offer a couple of examples:
You enjoy Mario games, right? Super Mario 64 was being enjoyed by casual players back in the mid-90s, and continues to be enjoyed by many today. Among those who still play the game in 2020, many of them aim to push the meta and learn the game at the highest level possible. As a more recent example, Super Mario Maker 2 started with a thriving community of casual players, but as the number of active players declined and community level creator counts decreased, what was left were mostly players seeking to achieve incredibly advanced and difficult feats in very challenging custom levels.
I myself have a background in competitive fighting games and in speedrunning early 90s video-games. Personally speaking I love to see meta shifts brought about by virtue of communication between players and lots of grinding scenarios out. Unadulterated development like that is seldom seen in modern gaming. As for stress, it’s typically rooted in a competitive mindset, and when competitive people are tasked with working for together it can be a clash of opinions or egos. Setting aside preconceptions or expectations when playing with unfamiliar people is something I find incredibly useful, because it offers flexibility out of the gate rather than forcing adaptation. (Which, depending on egos, can be a tall order)
PSO’s meta has been developing for almost 20 years now, and without trying to speculate too much, I’d wager that a decent portion of the active players on Ephinea are at least somewhat well-versed in how to play the game effectively.
I’ve not been on the server for as long as many of you have (only since early 2017 with a long hiatus), but in the past number of months I’ve been fortunate enough to play with a wealth of players of varying skill levels, and I don’t tend to limit who I play with. Almost every single player in over 1000 hours played since April has been very accommodating, and I’ve learned to develop my own play as a result of player guidance and resources made available to me through this community.
I’d rather not touch on the topic of particular weapons, techniques or classes, because to be frank I don’t those are where this pent up frustration has arisen from.
In summary, stress when playing video-games isn’t inherently a bad thing depending on player mentality, and teamwork requires a degree of flexibility from all involved. There are people out here enjoying the game, man. Stay well, and please don’t let some bad interactions/experiences sully your love for the game. That goes for everyone.
You enjoy Mario games, right? Super Mario 64 was being enjoyed by casual players back in the mid-90s, and continues to be enjoyed by many today. Among those who still play the game in 2020, many of them aim to push the meta and learn the game at the highest level possible. As a more recent example, Super Mario Maker 2 started with a thriving community of casual players, but as the number of active players declined and community level creator counts decreased, what was left were mostly players seeking to achieve incredibly advanced and difficult feats in very challenging custom levels.
This is a perspective that maybe not many people have been involved with. I always think of Ocarina of Time when these kinds of topics come up, and how many insane memory manipulation tricks the 100% run currently has. In speedruns they are forced to change the way they play the game when a more optimal strategy is found, it's so interesting because these strategies can't be patched out of an N64 rom. Specifically the roms published by Nintendo are used for runs, it's similar to PSOBB in my perspective. You want it to be retained to at least original character stats and weapon data, which ultimately gives you something to work from, since the game knowledge is stable. Ephinea is the only server with public games that does this well and to change it should need a lot of consideration. Changing the rates of drops or something doesn't bother me, but the actual game should be preserved like this in my opinion. I'm not sure many agree with that though.
Viewing this as a negative is simply subjective. Many others don't view it the same as you at all or even give it any thought and just play the game. It's already been told over and over by people who play pubs more often than you that this playstyle is not as common as you claim it is.The DF / no heal conundrum is negatively impacting multimode play
Viewing this as a negative is simply subjective. Many others don't view it the same as you at all or even give it any thought and just play the game. It's already been told over and over by people who play pubs more often than you that this playstyle is not as common as you claim it is.
Your comparison is ridiculous. DF is not as strong as you believe it is. You've already been told this countless times.
I said disruptive, not OP...
This is "disruptive" because of how strong it is and from the sound of it has no counterplay. You're comparing this to Dark Flow as if they share this amount of imbalance.you can literally throw a 100% impossible to hit pitch if you use the right pitcher and throw the ball up as far and to the left as possible.
This is "disruptive" because of how strong it is and from the sound of it has no counterplay. You're comparing this to Dark Flow as if they share this amount of imbalance.
Your comparison is entirely flawed. The main focus of you bringing up that glitch was because of how strong it is. Otherwise why would you have gone into the details of how it works and why it has no counterplay? You mentioned absolutely nothing about how it impacted the community of that game.I think that’s more fair.
Your comparison is entirely flawed. The main focus of you bringing up that glitch was because of how strong it is. Otherwise why would you have gone into the details of how it works and why it has no counterplay? You mentioned absolutely nothing about how it impacted the community of that game.
DF is not as strong as you believe it is.
something got discovered that "breaks the game"
You're comparing something that breaks a game to something that doesn't come close. Hence "entirely flawed comparison."it was highly disruptive (not quite game-breaking)
other classes with fewer options
Let's just stop saying "fewer options." It's one less option, and unless you're the Force it's not your option anyways. It's the Force's option to use heal. You getting healed by the force is a scenario, not your option.having fewer options available to my non HU
Drastic reach here. Dark Flow is playing by many of the basic fundamentals of the game. Preparing for an enemy spawn, getting in position, and attacking. It's accomplishing the same thing as charge vulcans or lk38 (quick burst killing potential) and it's usage depending on mechanics already existing within the game (healing, berserk, tools that lower HP)This would be like if suddenly Rangers could jump and skip over small gaps but nobody else could.
Rarity of caliburs has nothing to do with this. It's about how much the weapon accomplishes, which you seem to be avoiding entirely. The question is whether or not you feel DF at its full vanilla potential is overpowered.Given how rare the highest of high hit caliburs are, I do not think DF is OP.
Once again I'm not arguing about DF's strength.
Given how rare the highest of high hit caliburs are, I do not think DF is OP.
It's about how much the weapon accomplishes, which you seem to be avoiding entirely. The question is whether or not you feel DF at its full vanilla potential is overpowered.
Lol. I would argue that you are exaggerating.
Also, why are you equating a glitch in a game that is actually game breaking to Dark Flow and HP management in PSO. They literally aren't even related in concept. The lengths you will go to convince people to bend to your sensibilities is astonishing.