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defense doesnt matter, his plan is best as is, you should have adept at max level anywayMin-Max
Mags: 5/88/61/46, 5/93/101/1, 55/x/x/59 (2nd Mag is for Episode 2, so you can wear V502 instead of Adept) (3rd Mag is for nuking, so you can max DFP/MST with only V801)
Units: V101, V801, Adept
Materials:
- 150 Mind
- 10 Luck
Fonewm
My bad, just did it and I saw it =)Luck isn't missing, you just didn't expand the quote.
The mag and mats are fucked up though, I fixed it, still works the same though (max all stats with just RR/101)
RAmar @ LV 200
--------------------------------
Shield: RED RING
Units: V101
Mag: 15/140/35/10 @ LV 200
Mats: 0 left
- 80 Power
- 63 Def
- 53 Mind
- 26 Evade
- 28 Luck
--------------------------------
All stats maxed out except:
EVP: -9
RAmar @ LV 200
--------------------------------
Shield: RED RING
Units: V101
Mag: 15/100/35/50 @ LV 200
Mats: 0 left
- 120 Power
- 63 Def
- 13 Mind
- 26 Evade
- 28 Luck
--------------------------------
All stats maxed out except:
EVP: -9
Which mags are you talking about? (Don't know sorry )@Matt I disagree on the RAmar plan. You can max all stats except EVP with a 15 def mag, and it still leaves all rare mag options open to you. Mag triggers (and aesthetics) imo are way more valuable than 9 EVP.
Code:RAmar @ LV 200 -------------------------------- Shield: RED RING Units: V101 Mag: 15/140/35/10 @ LV 200 Mats: 0 left - 80 Power - 63 Def - 53 Mind - 26 Evade - 28 Luck -------------------------------- All stats maxed out except: EVP: -9
And I personally used the following one, because I wasn't sure if def+mind was used in any of the mag formulas (I'm actually still not sure - I'm too lazy to check). Plus it also has the benefit of maxing pow earlier, because more pow mats and less mind.
Code:RAmar @ LV 200 -------------------------------- Shield: RED RING Units: V101 Mag: 15/100/35/50 @ LV 200 Mats: 0 left - 120 Power - 63 Def - 13 Mind - 26 Evade - 28 Luck -------------------------------- All stats maxed out except: EVP: -9
This was something I thought about for a long time, but in the end having more mags to select from is very important.
Which mags are you talking about? (Don't know sorry )
Ah interesting, yeah if sato was unable to be made with that plan that indeed is a shame!Sato is def+dex = pow+mind which is impossible with 5 def and 35 dex. I'm not sure which other ones are locked out.
edit:grammAr ...
This is a material plan guide (i.e. your "stat build"), your weapon usage is up to you.1 --> I was wondering why weapons don't show up here, is that because "it's really up to you"? Or because, if you max your stats, the weapons bonuses (normally to ATP and ATA) don't matter anymore as you will always dish-out maximum damage? (or use this to focus on the weapons Special Effects perhaps)
See above.2 --> Was also wondering why armor slot (Armors/Frames/Etc) don't show up. It's just cus it does not matter anyways or It's because the bonuses armor provides to DFP and EVP do not count for maximizing a stat and go beyond the limit?
Example: a HUcast already has 601 DFP (somehow ), so equipping his armor can send the value above this?
Something tells me the reason is very clear but... I really don't know, so... forgive the noob again k? hahah.
This one is because maxing stats is not about hitting the cap neatly, but about resources used (# of materials and # of unit slots basically). To max stats, you need to use a unit slot, if you don't use a unit slot, you won't hit max stats, so might as well use a Centurion/Ability.3 --> Comparing the Base and Max EVP at lvl 200 gives us: 585 base and 660 max. As such, a HUcast would only need 75 bonus on EVP to reach the maximum cap of this stat at lvl 200. Up there the "Max Stats Build" adds: V101, Centurion/Ability and Red Ring. These items add: 15, 30 and 232 EVP respectively. That sums-up for a total 277, being way more than the 75 needed...
- Which brings us to the relevant question: why that build ALSO adds 15 Evade Materials??
I feel like there is a good reason for that and, as such, I'm probably missing some point and/or mechanic that makes true difference.
Yes, all materials give 2 to the base stat.One - It's a silly question yes, but I could not find ENOUGH confirmation as many sources are incomplete on details or diverge...
Every Material you use ALWAYS gives TWO points on said stat whichever stat that is, right?
Example:
Use Power Material = gets 2 points in ATP
Use Attack Material = gets 2 points in ATA
Use Luck Material = gets 2 points in Luck
Use HP material = gets 2 Health Points
And so on... (mind, def, TP, etc...)
Is that always the case or there are differences in point gained for specific materials?
I think I'll take your first two names actually, although I'll keep the names Max Stats, thanks!Two - Matt said "I need a better name for this" so just giving an option here. Perhaps it's of any use
The amount of materials you can use is capped (150 total between Power/Def/Mind/Evade/Luck, and 125 each of HP/TP).