CCC adjustment copium thread

I remember looking into that quest a year ago and it said drops disabled on the wiki so was that wrong? and players took advantage of some kind of insider knowledge?

I probably wouldn't have spammed it outside XP purposes because I prefer to multi anyway. Just seems unfair that anyone willing to tolerate standing in one spot for hours on end got to abuse that quest for loot/PDs while the rest of us were none the wiser. Glad it's patched now at least.
 
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I remember looking into that quest a year ago and it said drops disabled on the wiki so was that wrong? and players took advantage of some kind of insider knowledge?

I probably wouldn't have spammed it outside XP purposes because I prefer to multi anyway. Just seems unfair that anyone willing to tolerate standing in one spot for hours on end got to abuse that quest for loot/PDs while the rest of us were none the wiser. Glad it's patched now at least.
Im unsure if the wiki said drops disabled or not prior to the update, but if so then yes it was wrong. CCC was a very common quest to run during events since it:
1) gave lots of chances at event drops (cookies, presents, Easter eggs)
2) gave lots of chances at event rappies (this mattered more when vivienne got moved off of love rappy and onto el rappy)
3) was the optimal hunt for rambling may, vivienne, and some other drops

Balance-wise it should have been disabled long ago. But yes, it was commonly hunted by a lot of players (myself included, though I didnt enjoy the quest)
 
Classic Temple is essentially worthless. You have Yellow 3084 and Whitill DoBs (which are invalid because PW1), nothing else.
uhhhhh oran gets you aura field and god/hp. and purplenum gets you yasminkov 9000m. you would know this if you played classic™.
 
I remember looking into that quest a year ago and it said drops disabled on the wiki so was that wrong? and players took advantage of some kind of insider knowledge?

I probably wouldn't have spammed it outside XP purposes because I prefer to multi anyway. Just seems unfair that anyone willing to tolerate standing in one spot for hours on end got to abuse that quest for loot/PDs while the rest of us were none the wiser. Glad it's patched now at least.
From looking at the history of the page, it looks like it never indicated that regular drops were enabled or disabled.

From what I understand, the original version of the quest, on completion (likely only on Ultimate but idk), granted chances at various strong rare items like Diska of Braveman, Yunchang, Slicer of Fanatic, common Swords/Shots/Rods, Holy Ray, andthenalsoLeCogneurforwhateverfuckinreason with high attributes, including Hit %.

Because Ephinea doesn't balance like Schthack, Ultima, Destiny, etc., these rewards were removed, probably very early on into the quest being implemented on the server (but Wiki changes aren't an inherent source of an accurate timeline for changes, so this is only speculation based on those changes), but the regular enemy drops weren't until now.
 
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