SirLagsAlot
Reformed HC User
- Gender
- Male
- Guildcard
- 420
Great skins and I love your skins! Keep it up! You inspire me to make some of my own one day!!!! (Fires up GIMP)
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Thank you so much SirLagsAlot! I really appreciate your support! Definitely give it a shot some day, it's a lot of fun customizing the game to your liking through skinningGreat skins and I love your skins! Keep it up! You inspire me to make some of my own one day!!!! (Fires up GIMP)
super pretty desert ^^♥ Update! New download links available for "Gold Sand Crater Routes" and "Gold Sand Crater Interior" ♥
*I wanted the crater areas to have a more calming desert vibe and I think I got it across fairly well with these 2 skins! Downloads available under the new Episode 4 tab!*
Thanks so much elf! ♥super pretty desert ^^
Thank you Belmont! I appreciate that!Your skins are so money!!! Excellent job!!!![]()
Thanks so much Echelon! Appreciate you taking the time to write this up and provide additional info, I'll add all of this info into my tutorial right now and credit youHey, I just wanted to add some informations to your great tutorial:
About exporting, PSOBB only accept 3 formats to my knowledge:
-DXT1: no alpha (means no transparency)
-DXT1a: 1 bit alpha (pixels are either fully transparent or opaque)
-DXT3: explicit alpha (pixels are semi-transparent)
Make sure to set the compression effort to Highest.
Generate Mipmaps: checked [Filter Type "Box"] IF needed.
About Mipmaps:
There's only two reasons to use mipmaps or not, performances and artistic choices.
Since performance on PC isn't really an issue, we're left with art direction.
Do you want things to look smooth and blurry in the distance by displaying increasingly smaller copies of the images called Mipmaps (Generally used for terrain) or do you want to "hard" display the pixels of the image at the same size no matter the distance (UI doesn't need Mipmaps, skies should not be resized depending on the distance, Characters look weird and blurry depending on the camera distance, item boxes too blurry in the distance...).
However, for an example, if i'm using an higher resolution texture on an item box (my custom item box is in 256x256 compared to the original 64x64) since the image is bigger (and so are the mipmaps) the distance is increased before it gets really blurry, so i prefer using mipmaps, to me it gives a more "refined", less aliased look, each to their own.
But back then, the devs probably wanted the players to spot instantly those loot boxes on their small TV screens, so they chose no mipmaps so the items are eye-catching and really stand out from the environment.
Hope it helps!
Thank you!such a great guide
haven t finish to read it entirely yet
that s an impressive