1. new


  2. D

    Suggestion: More Skins for weapons!

    Skins for all weapons, especially Lame and Excalibur which have ridiculously horrible original designs! Being able to place them as Durandal, Red Saber or even Lavis Canon would be sensational! Being able to put the Red Bullet skin (which is from the Zillion anime) on any handgun would also be...
  3. ac df.png

    ac df.png

  4. ramarl ac.png

    ramarl ac.png

  5. humar ac.png

    humar ac.png

  6. hucast ac.png

    hucast ac.png

  7. ac m&a60.png

    ac m&a60.png

  8. ac lavis.png

    ac lavis.png

  9. ac l&k38.png

    ac l&k38.png

  10. ac hs.png

    ac hs.png

  11. ac excal.png

    ac excal.png

  12. ac dob.png

    ac dob.png

  13. Neuron wip III.png

    Neuron wip III.png

    Some more Neuron weapons
  14. ac legion psobb.png

    ac legion psobb.png

    WIP 2021
  15. Noi_


    From doro he doro
  16. Noi


    From doro he doro
  17. N

    Animated or moving textures?

    Hi, i wanted to know if its possible to make animated or moving textures in maps, for example, i wanted to make the water in seabed to move.
  18. FLARE

    Skinner Returning to PSOBB

    Hello there, my name is FLARE but some from the old, old days may know me as Volos instead I have been playing for some time now on Ephinea and I decided to get back into skinning again. I was pleased to see that it still works just fine on this server, I'm not having much trouble so far...
  19. Spuz

    Trap Skinning. (Request/Advise)

    Is it possible to skin how a trap looks? If so are Damage and Freeze Traps the same or possible to skin separately? Bunnu made a suggestion a few years back where a FT could get a blue line instead of a red one to identify them between one another. This would be pretty dank if possible and...
  20. Jyuki

    Monolith HUD 1.0

    Description: I started this HUD as a personal project and planned to use it for myself but since I got more and more asked about the files, I'll share it here for everyone. As I am a beginner in PSO's modding/texturing, expect some rough details here and there but, I'm happy with the outcome...