Quick question - Quick answer

I checked various sites. Falz's Grants makes 611 damage (for 0 ELT). The final damage should be 611 x (100% - ELT%). And the char will knocked down if he/she lose 25% HP for one hit. You can calculate yourself.

Shambertin's tornado makes 480 damage, so if the char has 1920 or more HP he/she will be instant killed. The number could be wrong, I'm not sure.
Maybe I'm thinking of a different server, but wasn't it fixed so that you won't be instakilled by things that don't knock you down like those tornadoes (or Gal Gryphon)?
 
Anyone knows a good way to get tp mats? what do they trade for here / does anybody sell any?
What quests, id etc would be handy. I have 200 hours of playtime now across 4 chars and have found o n e
tp mat, never knew where that one even came from.
 
Anyone knows a good way to get tp mats? what do they trade for here / does anybody sell any?
What quests, id etc would be handy. I have 200 hours of playtime now across 4 chars and have found o n e
tp mat, never knew where that one even came from.

gains phantasmal world luck coins, then play gallon's shop roulette mini-game.
 
Ok uhm heaven striker, punisher, mille marteux and divine punishment.
The wiki has no entry on DP itself, the guns wikis raise a couple questions for me, and then theres a few google results but nothing really clears it all up (at least not the results I looked at).

a) looking at the wiki, MM itself seems just worse than HP although it is the "upgrade". Is that so, or what did I miss?
If that is so, I assume the point of it is to take whatever (relatively expensive and rare) HP you have and combine it with a g o o d ophelie (relatively common / "cheap" weapon?), having the ophelies stats carry over and ultimately make that MM better than the HP?

b) I always find that mind is said to influence DPs strength. But no word about pow/atp. does atp do exactly 0 for it? more than mind? less than mind?

c) Is the strength of DP itself the same for all 3 guns, given same mind(and pow if answering b with "yes atp does something for it") with the only difference being DP/MM not requiring a striker unit/fridge?

d) Im asking this because, while everyone goes like "DP sucks" "the zerk special/auto aim is the decent feature, u dont want DP" etc etc...

With a pretty low level ramarl (i think was 35 when starting) my hs+unit deals about 400 dmg to everything. it drops most stuff in a combo 1200. Theres a thousand ways to rome, but suck? It's not that bad to me (although my forces could do more on a gifoi hit at that stage w i t h o u t depending on beat. Then again, HS/DP is faster spammable).

However I'm wondering where it will go later, or sooner If I slap it on the next RA at level 1 or whatever lowest she can wear it.

e) What confuses me the most is in order to have said ramarl hold the gun already I slapped 4 H arms (Or 2 arms 2 adepts, i forgot) and a DEX striker (only level 70/30ish Ata atm) on her. She has only about 200 MST, like... nothing. Reading about how MST influences DP these 200 cant be the reason for 400 dmg. She does have 9xx ATP tho. Is that where it comes from? Back to B) basically.

PS f) i get cancelled out if something reaches+hits me before killing it, no matter how little the damage. Does this ever change with hp/def/eva/resistances or anything? It's almost as bad as getting knocked down on force :X

PPS g) would v101 influence DP speed?
Dang this isnt a "quick" question anymore oO
 
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a) looking at the wiki, MM itself seems just worse than HP although it is the "upgrade". Is that so, or what did I miss?
If that is so, I assume the point of it is to take whatever (relatively expensive and rare) HP you have and combine it with a g o o d ophelie (relatively common / "cheap" weapon?), having the ophelies stats carry over and ultimately make that MM better than the HP?
In terms of Divine Punishment, HP alone is better than MM. Even a Heaven Striker with the Striker Unit mag would be better than MM for Divine Punishment only.

MM does have high ATP and a cool autoaim feature during the non-DP beats. If you were to make MM, of course make sure you know how to make it keeping the desired stats.
b) I always find that mind is said to influence DPs strength. But no word about pow/atp. does atp do exactly 0 for it? more than mind? less than mind?
Only MST affects it (excluding the enemy's ELT).
c) Is the strength of DP itself the same for all 3 guns, given same mind(and pow if answering b with "yes atp does something for it") with the only difference being DP/MM not requiring a striker unit/fridge?
Yes afaik.
d) Im asking this because, while every goes like "DP sucks" "the zerk special is the decent feature, u dont want DP" etc etc...

With a pretty low level ramarl (i think was 35 when starting) my hs+unit deals about 400 dmg to everything. it drops most stuff in a combo 1200. Theres a thousand ways to rome, but suck? It's not that bad to me (although my forces could do more on a gifoi hit at that stage w i t h o u t depending on beat. Then again, HS/DP is faster spammable).

However I'm wondering where it will go later, or sooner If I slap it on the next RA at level 1 or whatever lowest she can wear it.
Divine Punishment uses light-based damage, which falls off hard on a large number of enemies in Ultimate due to their higher ELT. It'll take many combos to kill some of the grunts in ultimate, but you could kill them kill them with a sphered hit HS in a combo or two. For groups, there are sacrificial Arms or Baranz Launcher.
e) What confuses me the most is in order to have said ramarl hold the gun already I slapped 4 H arms and a DEX striker (only level 70 atm) on her. She has only about 200 MST, like... nothing. Reading about how MST influences DP these 200 cant be the reason for 400 dmg. She does have 9xx ATP tho. Is that where it comes from? Back to B) basically.
It's a fixed amount of damage + some scaling by MST. Not sure on the *exact* numbers, but if you compare your RAmarl's damage to any level RAcast or RAcaseal's damage you'll see yours is higher on the same enemies. But it's not going to be as high as you would hope.
PS f) i get cancelled out if something reaches+hits me before killing it, no matter how little the damage. Does this ever change with def/eva/resistances or anything? It's almost as bad as getting knocked down on force :X
Not sure what you mean here. Do you mean your attack animation is stopped? That's going to happen regardless of evasion block or defense block.

You could test most of these with a Sandbox account on this server and see for yourself ;)
 
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MM does have high ATP and a cool autoaim feature during the non-DP beats. If you were to make MM, of course make sure you know how to make it keeping the desired stats.

The Wiki says in terms of ATP HS >>> HP > MM. And it says HP kinda does the auto aim too?

Divine Punishment uses light-based damage, which falls off hard on a large number of enemies in Ultimate due to their higher ELT.

Knew that. And then I'm soloing, I assume just like force I will get another kick in the Resistance-ballsack by going open :D

still wondering about how far my character will go (Not matted, low level mag/unit, low level char, mainly ATA slots) by that time and how it will compare, but oh well... I'll see that soon enough ^^

sphered hit HS

Sounds kinda expensive :p

For groups, there are sacrificial Arms or Baranz Launcher.

Alright, am just cheesing a bit as of now :x

It's a fixed amount of damage + some scaling by MST. Not sure on the *exact* numbers, but if you compare your RAmarl's damage to any level RAcast or RAcaseal's damage you'll see yours is higher on the same enemies. But it's not going to be as high as you would hope.

I figured the Ramarl > cast/caseal thing, but given she has only 200 mst in this setup... neglectable anyways.
Hmmm the bottom line is probably the "fixed amount of damage" in itself is just satisfying on norm-vh eh?

Not sure what you mean here. Do you mean your attack animation is stopped? That's going to happen regardless of evasion block or defense block.

Not just the animation showing, also the mechanic taking place / numbers popping up / things taking damage / dying.
But yea, I think we mean the same thing :p

You could test most of these in Sandbox on this server and see for yourself ;)

Thanks, but no thanks. That would kinda take away from my fun with the game itself. I prefer messing with equipment in a natural environment (and molesting people with stupid questions) ^^
 
Is there a special requirement/quest to equip talis? I have the MST requirement
Do you have a weapon equipped that is giving you MST? If so, can you equip Talis without that weapon equipped? Any item that boosts MST or LCK always applies to the base.
 
I've heard rumors about TTF having somewhat reduced chances for torrs to appear. Was there ever an official statement on whether or not this is true?
 
HBR is currently 5 points for my account, but it doesn't seem to apply outside of the HBR quests.
Does HBR bonus not apply to all quests you do?
 
I've heard rumors about TTF having somewhat reduced chances for torrs to appear. Was there ever an official statement on whether or not this is true?

I can't see any reason why this would be true.

And there's only four hildes so it's not even a good way to hunt torrs.
 
does synchro boost 1/10 hp invuln activation rate for mags and if it does does anyone have a chart or something showing which ones are the best for spamming 1/10 invuln triggers
 
One easy question, I don't know if it has been answered before, but I can't find it.
Is there any possibility of obtain a Mag Cell at this time of the year?
 
anyone got a chart or something about the exact numbers regarding how different Areas influence the chance to get higher %s on a weapon
 
I doubt that this linked article is the same on this server, but you're looking for something like this, right?

yeah something like that for example I've heard you have a higher chance of seeing higher %s in Ruins than in Forest etc. but what is the difference between Caves and Forest or for example Forest and VR Temple
 
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