Somnia
Lonely Driver
- Gender
- Female
- Guildcard
- 42008959
I don't mean "I love the community and the memories I've made," I want something a bit more substantial. Something I've been writing up and working on in my spare time is designing and starting to build a little pet project of an MMO, and PSO has given me a lot of awesome inspiration for various aspects of MMO design. Its a very unique game, apart from just being a very "ahead of its time" MMO regarding the whole being first on consoles and being an action packed MMO with massive endgame compared to target based PC MMOs. The game's approach to gearing, leveling, difficulties, its all very, very clever and I can tell that Sonic Team definitely knew what they were doing when they created this game.
I feel a lot of MMOs nowadays focus too hard on being an "Everyone can get everything with ease" experience that eliminates almost all sense of accomplishment from beating super hard bosses or getting super rare gear. High drop rates that aren't earned, easier to clear content, automation, lack of things like PvE leaderboards and PvP bragging rights or leagues (Ala Old School Runescape or Arena in WoW). MMOs nowadays feel like they're trying to appeal to people who don't have time, effort or skill in order to ruin the sense of immersion within the world and ruin the sense of community. It feels like these amazing worlds or universes game's put us in nowadays are just animated lobbies for matchmaking systems rather than a vast world that we need to explore and interact with on all sorts of levels that house thousands upon thousands of fellow players that are worth talking to and interacting with. I feel like PSO to this day does a lot right that MMOs have either forgotten or still don't do well, and I suppose that's part of the reason its become my new crack.
BUT that's off topic, I suppose. What I'm essentially asking is what about PSO's design whether its level design, art style, RPG mechanics, gearing, drops, questing etc etc. ANYTHING about PSO that you like or appreciate. I guess if you could take it a step further, if you could add or change ANYTHING about PSO's design to improve the game (let your imagination run wild don't think small QoL changes think MASSIVE) what would you add or change and why do you think PSO could greatly benefit from those changes? I'm mostly asking out of morbid curiosity as someone who's only spent 50ish hours in-game vs you dudes that have spent hundreds if not thousands being more knowledgeable on the game's strengths and flaws, as well as me just looking for general inspiration for my own project.
I feel a lot of MMOs nowadays focus too hard on being an "Everyone can get everything with ease" experience that eliminates almost all sense of accomplishment from beating super hard bosses or getting super rare gear. High drop rates that aren't earned, easier to clear content, automation, lack of things like PvE leaderboards and PvP bragging rights or leagues (Ala Old School Runescape or Arena in WoW). MMOs nowadays feel like they're trying to appeal to people who don't have time, effort or skill in order to ruin the sense of immersion within the world and ruin the sense of community. It feels like these amazing worlds or universes game's put us in nowadays are just animated lobbies for matchmaking systems rather than a vast world that we need to explore and interact with on all sorts of levels that house thousands upon thousands of fellow players that are worth talking to and interacting with. I feel like PSO to this day does a lot right that MMOs have either forgotten or still don't do well, and I suppose that's part of the reason its become my new crack.
BUT that's off topic, I suppose. What I'm essentially asking is what about PSO's design whether its level design, art style, RPG mechanics, gearing, drops, questing etc etc. ANYTHING about PSO that you like or appreciate. I guess if you could take it a step further, if you could add or change ANYTHING about PSO's design to improve the game (let your imagination run wild don't think small QoL changes think MASSIVE) what would you add or change and why do you think PSO could greatly benefit from those changes? I'm mostly asking out of morbid curiosity as someone who's only spent 50ish hours in-game vs you dudes that have spent hundreds if not thousands being more knowledgeable on the game's strengths and flaws, as well as me just looking for general inspiration for my own project.