Temple Quest Ideas Thread

retract350

Member
Hello, all! I have spent the past week or so familiarizing myself with QEdit with the goal of creating some quests, and due to the lack of quest selection, I am opting to create a Temple-focused quest first. I have a few ideas and design decisions of my own that I will likely be trying to adhere to and implement, but I also wanted to get some community feedback on what the sentiment behind temple is. This is your chance to voice complaints about temple quests (we all hate enemies in maze rooms), any cool ideas you may have, any suggestions at all.

I want to hear what everyone has to say, as I have thought of a lot in my planning process, but there is always something I will not have considered or may have missed completely. Thanks in advance to anyone who may share some ideas, and I hope I can make something that brings the same enjoyment I get out of temple to others who may not have explored it or have not enjoyed it in the past :)
 
Agreed. Keep labyrinth rooms limited to transition rooms and not filling them with enemies, boxes, or switches. Navigating them is a pain.

Those labyrinth rooms would be FANTASTIC if PSO was the sort of game where you could snap to cover (ie. Gears of War or The Division), but they are terrible for PSO's simplistic movement / combat engine.
 
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