Ade
;3
Hello,
A few months back it was debated as to whether or not the PD drop rate should be increased. The primary motivator behind this idea was to increase the amount of currency in the economy so that there aren't so many items worth "1 PD or less." Right now, the currency is worth way more than it used to be because of a glut of excess goods. The most recent HBR has only exacerbated this problem and made it even clearer. I conceded that it might improve after the Season ended, but it would appear that the seasonal characters entering the "main pool" of players only temporarily boosted the economy.
To give an example of how badly the economy has deflated, I recently saw a 35 Dark Lame sell for 2 PDs. I'm seeing v101s sell for 8 to 10 PDs (they were selling for 15 just a few months ago), and even the almighty v502 has dropped to 25 PDs (from 35-40). These examples are what economists refer to as LAGGING economic indicators (observations made after the fact that allow one to deduce that an economic trend is occurring, in this case- deflation).
Here's the main points:
1. People need to feel like they can make progress when playing a game. If I find a weapon that's both useful and universally used, I should expect it to be worth something WITHOUT having to get super lucky and find hit %. If I feel like the chances of making any reasonable progress are low (which is likely with this economy), then my chances of wanting to play decrease.
2. If I really need PDs, I'm basically forced to hunt v101s or v502s, which have held SOME value (but even those have decreased). Having a more reasonable PD drop rate means I could just play whatever I feel like playing and still expect to make some progress.
3. Pre-wipe Schtserv's gear and player progression was artificially accelerated because we found out, AFTER the fact, that the majority of the PDs on that server were duped / hacked. We have no such problem on Ephinea. In a way, we're the only economy where player progression is 99.9% legit in the history of the game. This is wonderful, but it also shows the pace at which one's gear gets "finalized" and "sphered" is ABYSMALLY SLOW in a 100% legit setting. This it not acceptable to modern gamer tastes, for the most part. I mean, if I need 99 PDs to add 30% to ONE item in ONE % area, and I need to do this for 15 different pieces of equipment across 3 characters, it would take a DECADE to accumulate enough PDs to do that in this current economy. It is not reasonable or healthy to expect to spend a decade working on something in a VIDEO GAME.
So yes, following the Season end and the further crippling of the economy, it's time to revisit this topic.
A few months back it was debated as to whether or not the PD drop rate should be increased. The primary motivator behind this idea was to increase the amount of currency in the economy so that there aren't so many items worth "1 PD or less." Right now, the currency is worth way more than it used to be because of a glut of excess goods. The most recent HBR has only exacerbated this problem and made it even clearer. I conceded that it might improve after the Season ended, but it would appear that the seasonal characters entering the "main pool" of players only temporarily boosted the economy.
To give an example of how badly the economy has deflated, I recently saw a 35 Dark Lame sell for 2 PDs. I'm seeing v101s sell for 8 to 10 PDs (they were selling for 15 just a few months ago), and even the almighty v502 has dropped to 25 PDs (from 35-40). These examples are what economists refer to as LAGGING economic indicators (observations made after the fact that allow one to deduce that an economic trend is occurring, in this case- deflation).
Here's the main points:
1. People need to feel like they can make progress when playing a game. If I find a weapon that's both useful and universally used, I should expect it to be worth something WITHOUT having to get super lucky and find hit %. If I feel like the chances of making any reasonable progress are low (which is likely with this economy), then my chances of wanting to play decrease.
2. If I really need PDs, I'm basically forced to hunt v101s or v502s, which have held SOME value (but even those have decreased). Having a more reasonable PD drop rate means I could just play whatever I feel like playing and still expect to make some progress.
3. Pre-wipe Schtserv's gear and player progression was artificially accelerated because we found out, AFTER the fact, that the majority of the PDs on that server were duped / hacked. We have no such problem on Ephinea. In a way, we're the only economy where player progression is 99.9% legit in the history of the game. This is wonderful, but it also shows the pace at which one's gear gets "finalized" and "sphered" is ABYSMALLY SLOW in a 100% legit setting. This it not acceptable to modern gamer tastes, for the most part. I mean, if I need 99 PDs to add 30% to ONE item in ONE % area, and I need to do this for 15 different pieces of equipment across 3 characters, it would take a DECADE to accumulate enough PDs to do that in this current economy. It is not reasonable or healthy to expect to spend a decade working on something in a VIDEO GAME.
So yes, following the Season end and the further crippling of the economy, it's time to revisit this topic.