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It's a poll because I'm curious what others think. Not a suggestion!
It seems that the view behind the curtain with hearts is that future additions, as well as a few current drops, are undesirable as drops due to being passive hunts. There are two issues with this line of thought: why are passive hunts bad, and what qualifies them as passive to begin with?
A passive hunt is essentially a drop that you want to see while hunting for another item. I can't see this as a bad thing with the current drop system or economy.
Economics? Can't see the problem. Some of the best items in the game have multiple passive hunts (Vjaya, Vise, DoB) yet these items remain valuable. Considering the cosmetics are consumed they would not be in danger of being severely devalued. The rates can be balanced to consider the area and frequency of appearance.
Balance? Well...section IDs are still pretty uneven in a lot of areas. Hell, some areas are still just undesirable in general. Eventually you will run into a point where this is harder to figure out which is why exchange quests can't be axed. Worth noting that passive hunts practically save some areas like Greenil Spaceship's Musashi/Guld combo.
Game play? Leads to the other issue: defining something as a passive hunt. The idea of 'passive hunts' has inherent flaws. Consider Purplenum Caves. You want a Psycho Wand, and it's a pain in the ass. Thankfully (not really, few vulmers) Vise drops here so it is a passive hunt.
But wait.
What about Purplenum card? There are a good chunk of Nano Dragons. Now that I think about it, decent number of Slimes I can split too. Nice amount of Assassins. Is every item in Cave MA4C now a passive hunt because Psycho Wand drops in Cave?
I (think) I understand the semantics behind it, but seems easy to twist.
I'm not really too hot on exchange quests but you can only modify the drop charts so much. Area specific exchange items that are independent of IDs could bring some extra life to neglected areas and a smol boost to the economy. Perhaps items that function for a few items exclusively to this exchange quest. You might consider this part a suggestion, but you are mistaken, it is me thinking aloud about how COOL something would be.
I'm curious as to your (yes, YOU!) opinion on passive hunts, so please provide your two cents.
It seems that the view behind the curtain with hearts is that future additions, as well as a few current drops, are undesirable as drops due to being passive hunts. There are two issues with this line of thought: why are passive hunts bad, and what qualifies them as passive to begin with?
A passive hunt is essentially a drop that you want to see while hunting for another item. I can't see this as a bad thing with the current drop system or economy.
Economics? Can't see the problem. Some of the best items in the game have multiple passive hunts (Vjaya, Vise, DoB) yet these items remain valuable. Considering the cosmetics are consumed they would not be in danger of being severely devalued. The rates can be balanced to consider the area and frequency of appearance.
Balance? Well...section IDs are still pretty uneven in a lot of areas. Hell, some areas are still just undesirable in general. Eventually you will run into a point where this is harder to figure out which is why exchange quests can't be axed. Worth noting that passive hunts practically save some areas like Greenil Spaceship's Musashi/Guld combo.
Game play? Leads to the other issue: defining something as a passive hunt. The idea of 'passive hunts' has inherent flaws. Consider Purplenum Caves. You want a Psycho Wand, and it's a pain in the ass. Thankfully (not really, few vulmers) Vise drops here so it is a passive hunt.
But wait.
What about Purplenum card? There are a good chunk of Nano Dragons. Now that I think about it, decent number of Slimes I can split too. Nice amount of Assassins. Is every item in Cave MA4C now a passive hunt because Psycho Wand drops in Cave?
I (think) I understand the semantics behind it, but seems easy to twist.
I'm not really too hot on exchange quests but you can only modify the drop charts so much. Area specific exchange items that are independent of IDs could bring some extra life to neglected areas and a smol boost to the economy. Perhaps items that function for a few items exclusively to this exchange quest. You might consider this part a suggestion, but you are mistaken, it is me thinking aloud about how COOL something would be.
I'm curious as to your (yes, YOU!) opinion on passive hunts, so please provide your two cents.