No Resta Grr - DF Users Grr - a neverending debate?

I'll try to add something new here:

Playing on Anguish 2 is a really good sweet spot for this game in terms of how a new, actual difficulty setting would feel. One nice thing about A2 is that DF can't one-shot many targets, so DFing is no longer viable. The enemies hit hard. Debuffs are required. Healing is required. It needs to be played more like a traditional MMO. You need Crowd Control, DPS, and Healers / Support. (There's not really a "tank" in PSO because of how enemy aggro works.)

If you don't want to play around DF users, learn to enjoy Anguish 2. It will have a similar feeling to how Ultimate was the first time you played it, and you will be beloved for Resta / support.

Edit: Oh, and the EXP awarded is bonkers.

Edit 2: A3 could be fun but it's a bit too overtuned for basically anything other than Lv. 180+ S-Tier classes.

Edit 3: One thing I dislike about the current state of fully solved Ultimate is how quickly everything dies, so it no longer has to be played like an RPG. DF HU is basically playing a Shump and forcing everyone else to do so. In Anguish 2, you will never be strong enough to melt everything like you can in Ultimate. So it will be more about trading hits / getting back to that knockdown, drag-out sort of combat we all remember from when we first entered Ultimate. You no longer get to simply memorize where everything spawns and press a button to win. You have to FIGHT. And that is FUN.
 
Last edited:
I can't imagine blacklist being a definite answer, but I will say anyone I am thinking of blacklisting are people who are trying to dictate my play. So everyone is in their right to use it if they view it as the extreme of resta/df being reason to do so.
I could never, the random and adaptive nature of pubs is almost its own meta that I find fun to optimize in and made me approach the meta differently than the norm. But I'm just one person.

And that's how these discussions typically go. We're promoting that dying is learning yet we can't die because it'd be annoying for the party. We can't resta because the DFer wants to stay at low health, but then the rest of the party gets annoyed, and vice versa. Fast players. Slow but chill players. Etc.
I've seen it all. There's a lot of "shoulds" and "shouldn'ts". You literally can't do it right in the grand scheme of things. So focus on your play and enjoy the game.
 
Back
Top