hooty
Member
- Gender
- Male
- Guildcard
- 42034130
- Guildcard 2
- 42038057
This is by no way a gripe or anything about HC, I don't even have time to play on this server anymore. Nor is this a suggestion to the staff it is just an open conversation.
I do enjoy roguelikes and had been thinking on how I would try to do a PSO roguelike. I just threw this together brainstorming on how I'd like to see it.
Open to all discussion maybe we can come up with some cool ideas.
PSO roguelike -
Cap on scape dolls limited to 1 only allowed in field inventory removed upon return to Pioneer 2.
Removal of section ID mechanic, instead a random ID dropset is chosen upon the start of every level.
No modal cross play.
No shared bank.
Death/session termination reduces character level to the nearest multiple of 10.
Death removes all untagged items from inventory, does not happen on session termination.
All experience removed from hunters guild quests.
Add hunters guild quest rewards guaranteed drops in the form of photon drops / leveled set items.
Increase PD sell price to 100k.
Create npc shop for tagging/flagging a set amount of items (somewhere between 5-10) to not be lost upon death, items tagged will have to be retagged after a death.
Create npc shop for improving weapons percents and grinds by use of PDs for any difficulty/weapon.
Add mechanic where percents on Force weapons boost techniques.
Add mechanic to where if a enemy attack damage were 100%+ of character health leaves 5% of health and 3s invulnerability (Megid would remove the invulnerability).
Increase DAR and RDR drop rates by 5x and 20x respectively.
Increase experience rates by 10x.
I do enjoy roguelikes and had been thinking on how I would try to do a PSO roguelike. I just threw this together brainstorming on how I'd like to see it.
Open to all discussion maybe we can come up with some cool ideas.
PSO roguelike -
Cap on scape dolls limited to 1 only allowed in field inventory removed upon return to Pioneer 2.
Removal of section ID mechanic, instead a random ID dropset is chosen upon the start of every level.
No modal cross play.
No shared bank.
Death/session termination reduces character level to the nearest multiple of 10.
Death removes all untagged items from inventory, does not happen on session termination.
All experience removed from hunters guild quests.
Add hunters guild quest rewards guaranteed drops in the form of photon drops / leveled set items.
Increase PD sell price to 100k.
Create npc shop for tagging/flagging a set amount of items (somewhere between 5-10) to not be lost upon death, items tagged will have to be retagged after a death.
Create npc shop for improving weapons percents and grinds by use of PDs for any difficulty/weapon.
Add mechanic where percents on Force weapons boost techniques.
Add mechanic to where if a enemy attack damage were 100%+ of character health leaves 5% of health and 3s invulnerability (Megid would remove the invulnerability).
Increase DAR and RDR drop rates by 5x and 20x respectively.
Increase experience rates by 10x.
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