Chrono015
Anti-anti-bully ranger
- Gender
- Male
Hey guys I wanted to share with you something that really helped me out. Before I came here I was experimenting on others servers. on those servers I focused on the FOnewearl class and made a guide on what I learned about the game and servers I asked myself "what weapons would best benefit a force in the ultimate?" So I came up with a list of weapons and you guys helped me fix it.
This list includes mostly (if not all) rare items. All are found withing this server. Does not include a drop chart for each item (Yet) that's coming soon. For now i'll link the Drop Chart.
This was made with the help of YOU so thank you for helping ^^
It will continue to be updated periodically as it's needing some fixes and additions so check back often.
Update notice
- Added new shields and new armors. & fixed some weapon boosts rates.
- Updated the Thread description for a more appropriate description.
- Added color to few words (will finish later)
Weapons list for True Force and Melee force
If a weapon has a * on it, it means its meant for A Melee Force
Weapons
Armor
Def shields
Units
Materials (for True force)
Mind/material - 125
Power/material - 0
Luck/material - 0
Tp/material - 125 (can wait till later, not as important)
hp/material - 125
This list includes mostly (if not all) rare items. All are found withing this server. Does not include a drop chart for each item (Yet) that's coming soon. For now i'll link the Drop Chart.
This was made with the help of YOU so thank you for helping ^^
It will continue to be updated periodically as it's needing some fixes and additions so check back often.
Update notice
- Added new shields and new armors. & fixed some weapon boosts rates.
- Updated the Thread description for a more appropriate description.
- Added color to few words (will finish later)
Weapons list for True Force and Melee force
If a weapon has a * on it, it means its meant for A Melee Force
Weapons
- Psycho Wand - (30% Ra techs, 50% TP cost reduction, full TP cost taken from HP)
- Marina’s Bag - (2x range Resta/Anti)
- Glide Divine - (2x Jellen/Zalure range, +15 resists, +55 MST)
- Mercurius Rod - (30% Grants, +80 MST)
- Dark Bridge - (random freeze/confuse/para after 3 mins equip, 50% TP cost reduction, half TP cost taken from HP, 20% Grants, Megid pierce
- Vivienne - strong double saber that steals TP with special attack)
- *Bringer’s Rifle - (Special weapon made from an enemy part, Special attack reduces enemy health to ¼ of current health)
Armor
- Brightness Circle - (+25 dark resist)
- *Kroe's Sweater - (+10 ATA over max, +40 dark resist)
- *Thirteen - (When equipped with Slicer of Assassin or Diska of Braveman, ATP is raised by half of the weapons ATP, ATA is raised by 30, and Attack Speed is raised by 10%.)
- Mother Garb - (50% TP cost reduction & Random 10% grants boost)
- Mother Garb+ - (50% TP cost reduction & random 30% Grants boost)
- Ignition Cloak - (Boosts Foie techs by 10%)
- Congeal Cloak - (Boost Barta techs by 10%)
- Tempest Cloak - (Boost Zonde techs by 10%)
Def shields
- *From The Depths - (high defense/evade, good resists, lv 150 req)
- Three Seals - (Drains 1 HP every 15 steps, sometimes will nullify attack for TP restoration. (Razonde techs +30%)
- Red Ring (max) - (+20 ATP, ATA (over max), MST, Luck. Lv 150 req
- Resta Merge - (100% boost to Resta)
- Anti Merge - ( 100% boost to Anti )
- Shifta Merge - (100% boots to Shifta )
- Deband Merge - ( 100% boost toDeband )
- Red Merge - ( 20% Boost to all Foie techs )
- Blue Merge - ( 20% Boost to all barta techs )
- Yellow Merge - ( 20% Boost to all zonde techs )
- Rupika - ( 100% boost to Shifta )
- Yata Mirror - ( 30% to Foie)
- Black Gauntlets - (Megido Pierce or increased chance megido will work)
Units
- *2 Centurion/Ability
- *Centurion/Battle
- *Smartlink
- V502 - (+50% chance for paralyze, freeze & confuse; +100% hell )
- 4 No0b/HP
- 4 Centurion/Mind (3)
- 4 Devine Protection (2) - (+20 Light & Dark resist on odd beat hours, 1xx, 3xx)
- V801
- Adept
- Mind/Material - 85
- Power/Material - 30
- Luck/Material - 35
- TP/Material - 125 (can wait till end not as important as other mats)
- Hp/material - 125
Materials (for True force)
Mind/material - 125
Power/material - 0
Luck/material - 0
Tp/material - 125 (can wait till later, not as important)
hp/material - 125
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