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Thats sortof par for the course for episode 2. if you dont know the spawns and have the gear/team to handle them, its gonna be rough*sigh* The one thing that bothers me about this series is how the difficulty spikes all over the place! I don't have any problems with the Ep1 monsters (or that could be familiarity with them) the Ep4 are challenging but doable then the Ep2 give me nothing but headaches!![]()
Slowly learning them, just the Del Lilies and Ill Gills that are throwing me off!Thats sortof par for the course for episode 2. if you dont know the spawns and have the gear/team to handle them, its gonna be rough
Yup. I have a 35 hit Crazy Tune from him that I'm quite fond of. Pretty sure I have a 25 hit Syringe laying around too.Question: Regarding Gold Badges, The Hunter's "weapons all come with random stats". Does this include Hit? A Daisy Chain with Hit sounds nice.
Thank you putting in the tremendous effort. I'm always aware there are some unsung heroes putting in a lot of work for the greater good. So thank you again to all those players. Luckily the AA quests have some good hunts. Great additions to the event, especially with this year's change.The current milestone system divides players into those pursuing milestones and those who do not, ultimately benefiting the latter group. Personally, I had no motivation to seek rare items until I achieved the milestones.
I hope you understand that people like me exist.
Without delving into the details right now, we have a solution for this issue next year, which will encourage people to personally clear all the quests that are featured. We did not have time to do it this year unfortunately, which is why there was as simple badge rate system which didn't work quite as intended.I would like to express my gratitude to everyone who contributed to achieving all milestones. I played the AA series over 220 times and earned approximately 1,800 points. Dividing these points between the Tower and Seabed systems and calculating backwards from the day of full completion, this likely resulted in a time savings effect of about 18 hours. While I personally spent over 40 hours, I am satisfied knowing that over 500 players gained an 18-hour advantage.
The current milestone system divides players into those pursuing milestones and those who do not, ultimately benefiting the latter group. Personally, I had no motivation to seek rare items until I achieved the milestones.
I hope you understand that people like me exist.
So once milestones are complete will these restrictions or whatever ya'll are going to do be removed? So once the milestones are reached we can farm for whatever we want without punishment or restrictions?Without delving into the details right now, we have a solution for this issue next year, which will encourage people to personally clear all the quests that are featured. We did not have time to do it this year unfortunately, which is why there was as simple badge rate system which didn't work quite as intended.
So, rest assured that next year, people will be playing all the quests featured and not just spamming one for the entire event.
Details will be shared in due course once we're confident in what we have.