Been trying to change the pallet managers hotkeys using the guide by brionac above.
However despite changing the key1, key2 etc to the function keys (or anything else) it remains the 1, 2, 3 and 4 keys.
My config:
yet the pallet manager remains:
What am i doing wrong here?
Indeed, ill try to list the changes here:
Changed the multipliers for every attack type, significantly reducing them to allow for a similar reduction in enemy DFP. The result being durable bosses without weird DFP walls.
Materials are no longer completely removed, instead they are simply very...
Thank you, though keep in mind the manifesto is currently fairly out of date. I will get round to rewriting it soon as I have changed my mind on a few things on there, though the general gist remains the same.
I'm doing quite well, though I remain busy.
There are plenty of things I am planning to do, and a large part of the project is complete, but there remain quite a few things i need access to that are still outside my reach.
The main thing right now is since I have changed the player's base...
I remember that Ives was documenting the set damage certain enemies (mostly bosses) deal. Does anyone know if he posted his findings anywhere? Are you still alive even, Ives? :p
Yes, I am still alive ;)
Very busy though, so haven't had any real time to sit down and do anything with this for a while. Things have progressed a fair bit since I first laid out my development manifesto, so i would also expect that to change.
Otherwise its the same deal: To complete my...
You guess correctly about this being "Impossible" :confused:
Technically its not, but it would require a level of effort most people working on this game don't have time for. Hacking a game you don't have the source code for is hard enough, trying to add or change things and then recompile it...
Thanks, its been a long haul :confused: Hopefully it will be soon but that depends on Soly's success with his server software as many of the rebalanced stats are reliant on the rebalancing of other mechanics I only have access to with the new server.
I will be posting here when it is...
The the Weapon and Armour sections of the ItemPMT are now complete. Thats basically 90% of that file completed.
With that all that's left is minor implementation stuff and waiting for Soly's server to be ready for primetime.
The alpha is now officially SoonTM
The ItemPT is officially complete~
Now the only major implementation remaining is the ItemPMT which by comparison is much smaller than the other files i've been dealing with.
After that, just minor stuff and waiting for Soly's new server, and an Alpha will be possible.
Apparently I did XD
This is good information, thanks.
Techs are competitive with physical damage, they don't have parity with them. Techs are deliberately always somewhat behind due to not being able to exploit Attributes as well as the buffs to attack speed via the battle units. The...
Thanks, and thats probably a good idea ;3
TP is tied to your MST stat, I currently can't control it separately. In-fact I lack information on how exactly it's calculated to begin with, none of the materials for the game I've found so far has included it.
Only other TP related thing i can...