Are you just as likely to receive an armor or shield that has its maximum potential stats as you are to find that armor or shield with its lowest potential stats?
Anyone know how Android trap damage is calculated exactly? I have various level data in excel and have come up with [((character level * 2.78125) + 26) * (100 - Enemy EFR)%] = Damage
Also are hp/tp/exp steal specials really 100% activation after the check to hit at all? I deal damage with their...