Quick question - Quick answer

Not sure how far you're stood from Falz, but his Rabarta comes back after hitting the other edge as well. You need to stay relatively close to him.
I know this is an old post, but could I get clarification on this? Is standing far away from Falz SAFER or more dangerous? I'm trying to figure out what the optimal strategy is to avoid dying to this part, because I feel like most of the time I'm just getting lucky when I don't die to his rabarta. Also, someone told me that moving as he casts rabarta guarantees it to hit you more times, is there any truth to that? Or does it not matter at all?
 
Standing far away is more dangerous.

Rabarta bounces back to about halfway, so you need to stay on the front half of the field. You can dodge Rabarta easily by running to the side rather than backward
 
Also to note in a group, make it a point to split up when approaching Falz as that affects how Rabarta shots are dispersed. The whole group can be easily wiped if they cluster together. I often find myself as the last man standing when I split off while the group stacks on each other.
 
Heya ! Any good opinion on a section ID for a FO pure nuker ? Already got a Skyly HU and Purplenum RA.
 
What is this "purist" mode or whatever in the server commands do?

From the About page:

Every week, a certain rate will be boosted to change things up. These rate increases vary from Drop Rate, Rare Enemy Rate, Rare Drop Rate and Experience Rate. If you don’t like boosts, you may always turn them off by playing Purist Mode!
 
I had a feeling that's what it was, since when I first made a game Rare Rate was 125% but then it went down to 100% when I turned it on. Thanks.
 
I'm planning on creating a Ranger somewhat soonish (finishing temporary Mag, trying to get basic gear like Spread Needle) but I'm unsure which ID to pick for him. My Redria HUcast isn't fully equipped, stuff missing like Excal. Any suggestions in what ID to pick which complements my Hunter and is generally useful? Thought about Purplenum maybe.
 
Nope, once a mag is celled, it is final (unless the mag can turn into another celled mag, such as Heart of Chu Chu into Puyo, or Rukmin into Geung-Si)
 
Each stat boost entry can modify two separate stats, but in V3+ Sega ignores the second stat completely and only applies the first stat boost for each entry. It appears that this was intentional, as there is no code that even tries to read the second stat in each entry (rather than broken code), but I guess Sega was just too lazy to modify the ItemPMT format to remove the second stat slot in each entry. This likely happened when Sega was moving MST boosts from the stat boost section into the weapon stat section. You have to play V1/2 in order to get both boosts.
 
Thank you for your response. Informative no less. I’ll go ahead and assume it can’t be fixed due there being no source code available.
 
Pinkal's such a good ID all around that it's good on anybody. That being said, it's arguably best on FOmarl solely for Ult Temple dropping both Vivienne and Rambling May whereas other ID's trade off one for the other.
 
Back
Top