MelloMoka
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I went through to see if this had already been posted in this forum. I wasn't sure whether or not to bump a year old thread, so I'll link it here. If it's poor etiquette, perhaps mods could move this: https://www.pioneer2.net/community/threads/removing-the-need-to-tag-enemies-for-experience.5939/
tl;dr: Tagging is a terrible mechanic. It discourages certain playstyles, classes, and above all new players. It surprises me how the community could be against improving accessibility at virtually no cost to veteran players.
I've been trying to get my friend into this game and they have been severely struggling specifically because of the tagging mechanic. It punishes weaker players and favors specific classes. We play the game entirely together but the difference between her experience and mine continues to grow because I can often kill things before she even gets to them or she is forced to heal/support during fights rather before getting an opportunity to tag anything.
The accessibility in this game is abysmal for newer players. People have told us multiple times that the game does not even start until lvl80, some even say 120, and grinding it out is a horrible task. It's detrimental to hold players back longer from getting to a point where they can even begin to have fun with the game.
Every RPG that I know of uses party experience in some way, shape, or form. The idea this game even had such a system to begin with is appalling really. There's no reason why a player who prefers to support her party through heals and buffs over racing to spam rafoie on every mob shouldn't be compensated experience. I understand you get xp from monsters from debuffing them too, but the ability to do this (lvl, range, cast time) does not become available until later, further pushing new players out.
Players already spam TTF to grind lvls so they can get to a point to enjoy the game. The process is arduous. As far as I can tell, remodeling experience mechanics only serves to improve accessibility for newer players at "no" cost to veterans. I would go as far as to say that "leeching" in and of itself it not a problem despite its pretenses. But without delving into it, I would say its no where near as important as growing and maintaining a playerbase.
tl;dr: Tagging is a terrible mechanic. It discourages certain playstyles, classes, and above all new players. It surprises me how the community could be against improving accessibility at virtually no cost to veteran players.
I've been trying to get my friend into this game and they have been severely struggling specifically because of the tagging mechanic. It punishes weaker players and favors specific classes. We play the game entirely together but the difference between her experience and mine continues to grow because I can often kill things before she even gets to them or she is forced to heal/support during fights rather before getting an opportunity to tag anything.
The accessibility in this game is abysmal for newer players. People have told us multiple times that the game does not even start until lvl80, some even say 120, and grinding it out is a horrible task. It's detrimental to hold players back longer from getting to a point where they can even begin to have fun with the game.
Every RPG that I know of uses party experience in some way, shape, or form. The idea this game even had such a system to begin with is appalling really. There's no reason why a player who prefers to support her party through heals and buffs over racing to spam rafoie on every mob shouldn't be compensated experience. I understand you get xp from monsters from debuffing them too, but the ability to do this (lvl, range, cast time) does not become available until later, further pushing new players out.
Players already spam TTF to grind lvls so they can get to a point to enjoy the game. The process is arduous. As far as I can tell, remodeling experience mechanics only serves to improve accessibility for newer players at "no" cost to veterans. I would go as far as to say that "leeching" in and of itself it not a problem despite its pretenses. But without delving into it, I would say its no where near as important as growing and maintaining a playerbase.