Rune
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So don't know if u remember my old topic about buffing weapons and armor for fun because I sort of let it die, but I figured why not talk about a different subject? Techniques
How would u buff these but still keep em somewhat balanced? While giving em to foe that use em as well?
Grants, has a high chance to cause confuse status on hit. Based off level with 30 having a 100% confuse rate. Grants is given more power as well (about 30% more). Foes in general have 100% confuse no matter what on u when using it unless u have cure/confuse on.
Megid, no longer does auto death when used by you. Rather it does damage based off your tp, with an hp cost per use. So 3000 damage level attacks). Power is based off hp (25% per cast, with an extra 10% drained as it hits foes in travel) so if you are almost dead power will be low. Tp cost will go up compared to old one. Enemy megid stays the same cause it isn't bad with em lol.
Oh and vs. Boss fights the power of megid will be a bit less of course
How would u buff these but still keep em somewhat balanced? While giving em to foe that use em as well?
Grants, has a high chance to cause confuse status on hit. Based off level with 30 having a 100% confuse rate. Grants is given more power as well (about 30% more). Foes in general have 100% confuse no matter what on u when using it unless u have cure/confuse on.
Megid, no longer does auto death when used by you. Rather it does damage based off your tp, with an hp cost per use. So 3000 damage level attacks). Power is based off hp (25% per cast, with an extra 10% drained as it hits foes in travel) so if you are almost dead power will be low. Tp cost will go up compared to old one. Enemy megid stays the same cause it isn't bad with em lol.
Oh and vs. Boss fights the power of megid will be a bit less of course