Maintenance has concluded for March 12th, 2019. The following changes were made to the game: - WE'VE BROKEN THE 16-BIT SIGNED INTEGER BARRIER. Yes, now monsters can have more than 32,767 HP. Be prepared for some epic boss fights in the Anguish difficulty levels! - Increased HP, EXP, and ESP scaling for Anguish levels. - Reduced technique resistance scaling for Anguish levels. - Eliminated ATP, MST, DFP and the separate "fixed" damage scaling numbers for Anguish. - Damage for Anguish levels is now a flat percentage increase instead of messing with ATP, DFP and separate fixed damage number for a monster or each of it's attacks. Update 3/13/2019: Fixed damage will actually increase by 40% of the value listed for damage increase instead of the value listed. For example, Anguish 10% lists a damage increase of 500%, which would make fixed damage increased by only 200%. (So an attack which would do 100 damage would now do 300 damage.) - Added meseta scaling for Anguish levels. - Demon special now scales per Anguish level instead of a set value. Activation rate formula is x = 0.5 / (1.0 + (damageUp% / 100)) - The duration of the confusion status on a monster becomes shorter with each increase of Anguish level. Confusion duration in seconds is calculated as x = 10 / (1.0 + (damageUp% / 100)) - Anguish level appears upon game join and also in /partyinfo. - The TAB information for Anguish levels is now more detailed. - For those who need an updated init.lua for Soly's Monster Reader Addon, you can download it from http://files.pioneer2.net/Monster_Reader_Updated.zip You'll need this file to see the proper HP values for monsters now. Thank you for playing on Ephinea! Update: Changed the link to the Monster Reader update to include the newest version of Monster Reader and SolyLib. Both of these are originally made by Soly, I've only updated the init.lua of the Monster Reader to be compatible with Ephinea. If you were having trouble with the Monster Reader before, unzip this ZIP into your addons folder.