Mome Chomsky
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First, I don't even know if this is possible.
The way gaining experience in this game works is one thing that has always kind of annoyed me. It makes sense according to the logic that you get experience based on contributing to the party, but I think at later stages of the game it just gets annoying. Basically, it forces players to do things that don't really do anything but hinder the party, instead of rewarding them for contributing. It doesn't really make sense that you are rewarded more for intentionally playing poorly. Playing with someone who casts rafoie on every spawn is just not fun at all, but they kind of have to do it if they want to level up. Additionally, feeling like you need to do something that hurts the rest of the party isn't very enjoyable either. Finally, the "competition for experience" mentality it fosters is in my opinion not good for the community. It is also not fair to characters who may be more suited for taking out single targets quickly than larger mobs (they're just as helpful to the party, but they aren't rewarded as much). I'm sure it could certainly be abused (people joining a game then just standing there), but how many people would actually do that? I would hope not many.
Either way thanks for reading this.
The way gaining experience in this game works is one thing that has always kind of annoyed me. It makes sense according to the logic that you get experience based on contributing to the party, but I think at later stages of the game it just gets annoying. Basically, it forces players to do things that don't really do anything but hinder the party, instead of rewarding them for contributing. It doesn't really make sense that you are rewarded more for intentionally playing poorly. Playing with someone who casts rafoie on every spawn is just not fun at all, but they kind of have to do it if they want to level up. Additionally, feeling like you need to do something that hurts the rest of the party isn't very enjoyable either. Finally, the "competition for experience" mentality it fosters is in my opinion not good for the community. It is also not fair to characters who may be more suited for taking out single targets quickly than larger mobs (they're just as helpful to the party, but they aren't rewarded as much). I'm sure it could certainly be abused (people joining a game then just standing there), but how many people would actually do that? I would hope not many.
Either way thanks for reading this.