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There's not really a cover-all guide for it, as far as I'm aware. But generally, FOmarl is going to cover almost everything if you're not looking to nuke and don't want to rely on rares, considering she gets natural boosts to Resta, Anti, and S/D range. The problem is that her only damage boost is Grants, so she's heavily reliant on her equipment for technique damage outside of that (longer kill times = greater risk of team wipe). Also, her low ATA means that high Hit% is necessary to reliably land Demon's/Hell specials (she can't even use ES Mechgun, which, despite your aversion to reliance on rare weapons, should still be noted - it highlights just how few reliable options she has for Demon's/Hell use, since regular mechguns have reduced specials that are only 33% as effective as usual).I'm looking for a guide / a thread that compares FOmarl vs FOnewearl and FOnewm vs FOnewearl both with a solo and party gameplay perspective, with a focus on level 100+ where role of FO expands beyond just trying to nuke everything at every possible second (like Resta + SD/JZ support, Demon's / Hell special).
To have a pragmatic and realistic approach, I am not willing to consider opinions or guides where having [insert rare weapon] with 50% hit or more is a pre-requisite.
Do you think such thing exists?
Thanks in advance!
You have not mentioned Fomar's utility in a party. He has natural S/D range boost, good GI-level spells and Grants and can use Demon from Bringer's rifle (that can also have a boost to hit% through a quest). He only lacks Resta/Anti range boost, for wich you should make a Resta or Anti Merge. These are rare items but they worth it.There's not really a cover-all guide for it, as far as I'm aware. But generally, FOmarl is going to cover almost everything if you're not looking to nuke and don't want to rely on rares, considering she gets natural boosts to Resta, Anti, and S/D range. The problem is that her only damage boost is Grants, so she's heavily reliant on her equipment for technique damage outside of that (longer kill times = greater risk of team wipe). Also, her low ATA means that high Hit% is necessary to reliably land Demon's/Hell specials (she can't even use ES Mechgun, which, despite your aversion to reliance on rare weapons, should still be noted - it highlights just how few reliable options she has for Demon's/Hell use, since regular mechguns have reduced specials that are only 33% as effective as usual).
As for FOnewm and FOnewearl, they're...not hugely good from a support perspective without some help from rares (in particular, either Striker of Chao or Tyrell's Parasol). FOnewearl does have boosted Resta/Anti Range, but no other support boost, in addition to only having basic technique boosts and Megid pierce; meaning she does a bit of a worse job of supporting than FOmarl naturally, and basic techniques and piercing Megid are only effective in specific scenarios. FOnewm, on the other hand, has no support technique range boost, but his boosted Gi/Ra technique damage can help to clear out enemies quickly. All that said, FOnewm and FOnewearl both do have high ATA for Forces, meaning that they can more reliably work with Demon's/Hell specials compared to FOmarl (both can even use ES Mechgun for reliable Demon's usage against single targets).
You probably notice that I didn't including Jellen and Zalure, and that's because you absolutely require a rare weapon (namely, Glade Divine) to boost the range for those - no Force has naturally-boosted J/Z range.
If Female type FO, This kitty would've suggested 'MARINA'S BAG' for Anti and Resta Range needs~! *Shows herself out!* =3You have not mentioned Fomar's utility in a party. He has natural S/D range boost, good GI-level spells and Grants and can use Demon from Bringer's rifle (that can also have a boost to hit% through a quest). He only lacks Resta/Anti range boost, for wich you should make a Resta or Anti Merge. These are rare items but they worth it.
Late, but I didn't mention FOmar because the one I was quoting didn't ask about it. They just asked for a guide/thread "that compares FOmarl vs FOnewearl and FOnewm vs FOnewearl". They also said they didn't want any opinions or guides where a rare is needed*. It is still nice to have details on FOmar, though I do feel the one that I responded to would've asked about Forces in general if they wanted FOmar information as well, rather than being specific about the comparisons.You have not mentioned Fomar's utility in a party. He has natural S/D range boost, good GI-level spells and Grants and can use Demon from Bringer's rifle (that can also have a boost to hit% through a quest). He only lacks Resta/Anti range boost, for wich you should make a Resta or Anti Merge. These are rare items but they worth it.
You're right. I'm just a fomar fan.Late, but I didn't mention FOmar because the one I was quoting didn't ask about it. They just asked for a guide/thread "that compares FOmarl vs FOnewearl and FOnewm vs FOnewearl". They also said they didn't want any opinions or guides where a rare is needed*. It is still nice to have details on FOmar, though I do feel the one that I responded to would've asked about Forces in general if they wanted FOmar information as well, rather than being specific about the comparisons.
*(They technically said "where having [insert rare weapon] with 50% hit or more is a pre-requisite" to have "a pragmatic and realistic approach", but I'm treating it as "No opinions/guides that require any rares" to prevent any goalpost-moving, and thus only discussed the strengths and weaknesses of the classes themselves.)
If I'm reading this Wiki page right, the chance of a weapon dropping with Hit is 5% per attribute rolled on Ultimate (games rolls up to 3 attributes per weapon drop, and duplicate attribute roles are counted as "No Attribute"), and then the amount of hit rolled depends where you are.What is the rate at which weapons are dropped with hit calculated again? I feel like I saw a thread about it once, I just don't remember.
Dark Flow is very powerful but difficult to use. In your position I would level up my hunter to Ultimate first and try using the Charge Calibur as is along the way before deciding. If you've not played much HU before this will help you find out if you even enjoy it. You could also buy a lower hit DF for practice/testing just to know if you want to use it. Then you could sell the cheaper DF and decide what to do.Hey
I have a 75hit Charge Calibur from the anniversary event ages ago. Since I have only been playing forces the last years and i'm thinking of starting a hunter, I wonder if you think it would be more valuable to convert it into darkflow or keep it as it is.
Thank you for the advice, I'll keep it as it is. Less brain, more slayingDark Flow is very powerful but difficult to use. In your position I would level up my hunter to Ultimate first and try using the Charge Calibur as is along the way before deciding. If you've not played much HU before this will help you find out if you even enjoy it. You could also buy a lower hit DF for practice/testing just to know if you want to use it. Then you could sell the cheaper DF and decide what to do.
*You could also make a sandbox account for testing, though I understand why one might not want to do that.
Keep it as it is, for God sake. You'll find another Calibur wich is right for you. Just keep looking to the market, at higher levels you might find a 50hit Calibur if you're lucky.Hey
I have a 75hit Charge Calibur from the anniversary event ages ago. Since I have only been playing forces the last years and i'm thinking of starting a hunter, I wonder if you think it would be more valuable to convert it into darkflow or keep it as it is.
Your post is so confusing.Keep it as it is, for God sake. You'll find another Calibur wich is right for you. Just keep looking to the market, at higher levels you might find a 50hit Calibur if you're lucky.
MrCornflakes want to start using a new character as a hunter, so basically it is more user friendly a Charge Calibur at low levels than a Dark Flow.Your post is so confusing.
He already has 75 hit on the one he's talking about.
There were a number of small changes to the server code to address some issues.how come ender won't tell me what the update changed
I don’t know how this thread works, but was told I should post my question here. Is there any setting where if I hold the right mouse button and drag the mouse it moves the camera? While I understand it wouldn’t go up and down, is this possible for left and right?Ill start first... Is it confirmed that Yellowboze does have a higher chance at finding weapons with HIT% ... ive had so many peeps tell me yes AND no aswell as seeing yes AND no answers on different forum threads.
Also what level do you suggest for each difficulty of BLACK PAPER DEAL. those drops look so good but Id hate to waste a photon crystal trying a difficulty to high for my character. "ps IVE NEVER DONE BPD...EVER"