kion
Garbage Human
- Gender
- Male
City
map_city_on_e.bin
map_city_on_f.bin
map_city_on_g.bin
map_city_on_j.bin
map_city_on_s.bin
map_city_off_e.bin
map_city_off_f.bin
map_city_off_g.bin
map_city_off_j.bin
map_city_off_s.bin
fs_obj_warp.bml
fs_obj_warp.pvm
bm_obj_warpboss.bml
bm_obj_city_common.bml
symbolchatcolli.prs
ChatSensor.prs
bm_n_ebw_i_body.bml
bm_n_ecw_i_body.bml
bm_n_efsw_i_body.bml
bm_n_efw_i_body.bml
bm_n_emw_i_body.bml
bm_n_eow_i_body.bml
bm_n_etw_i_body.bml
bm_n_ebm_i_body.bml
bm_n_ecm_i_body.bml
bm_n_efsm_i_body.bml
bm_n_efm_i_body.bml
bm_n_emm_i_body.bml
bm_n_eom_i_body.bml
bm_n_etm_i_body.bml
bm_n_kanteib_i_body.bml
bm_n_kanteib2_i_body.bml
bm_n_kanteif_i_body.bml
bm_n_kanteif2_i_body.bml
bm_n_kanteifs_i_body.bml
bm_n_kanteifs2_i_body.bml
bm_n_kanteio_i_body.bml
bm_n_kanteio2_i_body.bml
bm_n_kanteit_i_body.bml
bm_n_kanteit2_i_body.bml
bm_n_gunb2_i_body.bml
bm_n_gunm_i_body.bml
bm_n_soutoku_i_body.bml
bm_n_trunk_i_body.bml
bm_n_hakase_i_body.bml
bm_n_nurse_i_body.bml
bm_n_hisyo_i_body.bml
npc_a00_data.rel
n_a00_w_body.pvm
npc_b00_data.rel
n_b00_body.pvm
npc_d00_data.rel
n_d00_w_body.pvm
npc_e00_data.rel
n_e00_w_body.pvm
npc_f00_data.rel
n_f00_w_body.pvm
npc_g00_data.rel
n_g00_body.pvm
npc_h00_data.rel
n_h00_body.pvm
npc_i00_data.rel
n_i00_body.pvm
npc_b01_data.rel
n_b01_e_body.pvm
npc_c01_data.rel
n_c01_e_body.pvm
npc_d01_data.rel
n_d01_e_body.pvm
npc_g01_data.rel
n_g01_e_body.pvm
npc_h01_data.rel
n_h01_e_body.pvm
npc_i01_data.rel
n_i01_e_body.pvm
Looks like a lot of this is NPC's. Though I think there are a lot of assets inside City common. After that it looks like a lot of NPC's. I wonder if the rel data is for model data, or it if contains information for body proportions of the NPC's.
I was able to batch convert city_common.bml. So I guess it's onto NPC's now.
Okay, the NPC bml files turned out to not be that bad. Each one had an nj and pvm file. So that allowed me to copy and paste the same function for each model. Which means I mostly need to grab the remaining rel files. Rel files are basically a group of njcm models that can include animation. So i think it should be too hard to pass those files into the current structures i have after reading the file table.
map_city_on_e.bin
map_city_on_f.bin
map_city_on_g.bin
map_city_on_j.bin
map_city_on_s.bin
map_city_off_e.bin
map_city_off_f.bin
map_city_off_g.bin
map_city_off_j.bin
map_city_off_s.bin
fs_obj_warp.pvm
bm_obj_warpboss.bml
bm_obj_city_common.bml
symbolchatcolli.prs
ChatSensor.prs
bm_n_ebw_i_body.bml
bm_n_ecw_i_body.bml
bm_n_efsw_i_body.bml
bm_n_efw_i_body.bml
bm_n_emw_i_body.bml
bm_n_eow_i_body.bml
bm_n_etw_i_body.bml
bm_n_ebm_i_body.bml
bm_n_ecm_i_body.bml
bm_n_efsm_i_body.bml
bm_n_efm_i_body.bml
bm_n_emm_i_body.bml
bm_n_eom_i_body.bml
bm_n_etm_i_body.bml
bm_n_kanteib_i_body.bml
bm_n_kanteib2_i_body.bml
bm_n_kanteif_i_body.bml
bm_n_kanteif2_i_body.bml
bm_n_kanteifs_i_body.bml
bm_n_kanteifs2_i_body.bml
bm_n_kanteio_i_body.bml
bm_n_kanteio2_i_body.bml
bm_n_kanteit_i_body.bml
bm_n_kanteit2_i_body.bml
bm_n_gunb2_i_body.bml
bm_n_gunm_i_body.bml
bm_n_soutoku_i_body.bml
bm_n_trunk_i_body.bml
bm_n_hakase_i_body.bml
bm_n_nurse_i_body.bml
bm_n_hisyo_i_body.bml
npc_a00_data.rel
n_a00_w_body.pvm
npc_b00_data.rel
n_b00_body.pvm
npc_d00_data.rel
n_d00_w_body.pvm
npc_e00_data.rel
n_e00_w_body.pvm
npc_f00_data.rel
n_f00_w_body.pvm
npc_g00_data.rel
n_g00_body.pvm
npc_h00_data.rel
n_h00_body.pvm
npc_i00_data.rel
n_i00_body.pvm
npc_b01_data.rel
n_b01_e_body.pvm
npc_c01_data.rel
n_c01_e_body.pvm
npc_d01_data.rel
n_d01_e_body.pvm
npc_g01_data.rel
n_g01_e_body.pvm
npc_h01_data.rel
n_h01_e_body.pvm
npc_i01_data.rel
n_i01_e_body.pvm
Looks like a lot of this is NPC's. Though I think there are a lot of assets inside City common. After that it looks like a lot of NPC's. I wonder if the rel data is for model data, or it if contains information for body proportions of the NPC's.
I was able to batch convert city_common.bml. So I guess it's onto NPC's now.
Okay, the NPC bml files turned out to not be that bad. Each one had an nj and pvm file. So that allowed me to copy and paste the same function for each model. Which means I mostly need to grab the remaining rel files. Rel files are basically a group of njcm models that can include animation. So i think it should be too hard to pass those files into the current structures i have after reading the file table.
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