Open Beta Test: Maximum Attack 4th Stage -R- Series

Discussion in 'General' started by Matt, Mar 19, 2019.

  1. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    Hi guys.

    Under Maximum Attack in each Episode, you'll find new quests named "Maximum Attack 4th Stage -R-". This is a randomized mixup of all the MA4 routes, meaning that each play through will be different:

    Run 1: BC Caves → A Mines → B Ruins
    Run 2: A Caves → A Mines → C Ruins
    Run 3: BC Caves → C Mines → A Ruins

    And so on and so forth. You will also be able to talk an NPC on Pioneer 2 to be able to choose your own maps for the run, providing nobody has gone near the main teleporter (at this point, the NPC will lock out to avoid any issues).

    I'd like players to try this quest to make sure it works as intended, namely:
    • All players get warped to the same maps.
    • All the warps actually work (they are not teleporters, but particle effects with forced warps)
    • The quest clears everytime
    And any other issues you might be able to find.

    Please note that unlike Random Attack Xrd, a red player is not necessary as all the random rolls are done at the start, forcing all players to roll the same numbers.
     
    Last edited: Mar 29, 2019
    Kyu, Koh, Echelon and 17 others like this.
  2. Ryan

    Ryan Another V101 Staff Member

    Location:
    Michigan
    Guildcard:
    42000154
    Guildcard 2:
    42000758
    upload_2019-3-19_15-51-2.png

    All I cared about was having it in the right spot here. Looks good to me, ship it. :lenny:
     
    Koh and Knowl like this.
  3. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    You know very well I'm just as pedantic as you are.
     
    Knowl, Harborer of Hope and Ryan like this.
  4. cameron-

    cameron- Cameron

    Guildcard:
    42028634
    uwu!!!!!!!!!!!!!!! THANKS MATT <3
     
    Harborer of Hope, SLU and Ryan like this.
  5. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    The route changer NPC has been added. In the Hunter's Guild you will find Momoka who can set specific routes for you (or just randomize them again). You will not be able to use her services once someone approaches the main teleporter, roughly about when the door opens, just to avoid any potential issues.

    Anyone can use her, she does not have to be spoken to by a specific person. Let me know if not everyone gets the same route after using her, or just any other general issues, thanks.
     
    Ade and CARNAGE like this.
  6. Dab

    Dab Casual Elitist

    Guildcard:
    42000107
    Awesome idea!
     
  7. No Hit

    No Hit Member

    Will be playin this today. Good stuff, I hope you'll allow a choice of which set to choose after the testing is over (like ma4mix)

    Mainly would just be looking for an ABC route next to ma4mix.

    edit: jk turns out you can choose routes. Very nice.
     
    Last edited: Mar 19, 2019
  8. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    I've already done what you're asking No Hit with momoka in the guild.

    Also so people know, the R stands for Random.
     
    Last edited: Mar 19, 2019
    No Hit and EricPimpi like this.
  9. No Hit

    No Hit Member

    The R stand for Remix in my headcanon
     
  10. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    RNG is pretty fried but I have a fix that shouldn't require specific slots (trying to avoid this). I'll do it tomorrow since it's late now.

    For now, just use NPC to set your routes (including random), which will always work.
     
    No Hit likes this.
  11. Knowl

    Knowl Member

    Yo this is sick. Nice one Matt
     
    cameron- likes this.
  12. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    Done some things:
    • Telepipes turning invisible on P2 has been fixed.
    • The script has been changed so the random roll should be the same for all players (edit: I just tested this and I always get the same myself, but might not be the same for others)
    • Moved the threshold before Momoka stops working closer to the teleporter
    Let me know if things don't work as intended.
     
    Last edited: Mar 20, 2019
    No Hit and Ade like this.
  13. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    Since nobody has reported anything major since, I'll start work on Episode 2 and 4 to be done before Monday (hopefully, busy today and tomorrow).

    There have been comments on map weighting but I'm unable to replicate the issue, as I got a varied set of maps in 10 runs.
     
    Knowl, Ryan, Roo and 3 others like this.
  14. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    I've just finished Episode 2, which has been added to Fodra. I've managed to iron out all the bugs I could find, but it's possible I've missed something. Let me know if there's any issues when playing.

    Regarding Tower, what I have done is that Tower has a 50% chance to appear at the end of Seabed in any route. When you use the console (which also now appears in C route), you will either finish the quest or warp to Tower, depending on what has been decided randomly or by Elly.

    I would have released both 2 and 4 at the same time, but I need to go do something and will get Episode 4 finished by tonight, and figured I might as well let people play it so they can break things.
     
    EricPimpi, Yuffie, NDW and 3 others like this.
  15. No Hit

    No Hit Member

    good solution to tower, thanks
     
    cameron- likes this.
  16. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    Episode 4 has been done and has been uploaded. I've fixed a bug in the Episode 2 quest as well that would have the quest not start if you got A or B route at the start.

    You'll be able to see the warps for Episode 4 as well before you've finished with Crater, but they won't work until everything has been defeated. I can probably think of a cleaner method to do the warps in the future but right now I feel like doing something else with my Sunday evening.

    Probably obvious but MA4 Mix has also been retired since this series of quests makes it obsolete.
     
    Yuffie, Echelon, No Hit and 3 others like this.
  17. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    I've fixed:
    • Warps not appearing in Episode 4
    • Seabed A not spawning enemies in Episode 2
    • Player 4 not getting the same maps as other players in Episode 4 (? I feel like this might break again, but I can't replicate it any more)
    Let me know if anything else breaks.
     
    CARNAGE, Echelon, Ryan and 1 other person like this.
  18. Klekt

    Klekt Member

    Guildcard:
    42000527
    Just did a run of MA4-2R, where we got a pop up saying we had gotten all kills despite being only halfway through tower. In case it matters: the areas were a combination of A and B routes but I can't say so with complete confidence.
     
    cameron- and Ryan like this.
  19. Matt

    Matt Administrator Staff Member

    Location:
    Wigan, England
    Guildcard:
    42000044
    Found the issue for Episode 4 warp not appearing again, and also made it so that message for all enemies killed won't appear in Episode 2.
     
    Klekt likes this.
  20. cameron-

    cameron- Cameron

    Guildcard:
    42028634
    question, do kills in MA4R quests add to their respective episode's personal kill counts?
     

Share This Page