Ade
;3
Hi Team,
Please consider changing Ultimate Mode such that non-rare weps can have any % up to 100 in any area. The existence of One Person Mode makes the added difficulty of later areas in the game irrelevant once you reach a certain point of strength.
Why? Because the only thing some of us have left to do is hunt for crazy %s. We've literally done everything else in terms of progression. It would be nice to see areas other than Ruins, Seabed, or Desert once in awhile.
Keep in mind that %s beyond 50 are still insanely rare, even for areas where items can drop up to 100%. It would be nice to add a bit of spice to this endgame (and virtually endless) hunt.
I don't think Sega ever pictured a time when we would have fully sphered gear and are just spending eternity hunting for 70+ hit non-rare weapons, so the Vanilla defense isn't a great one here.
Thanks for hearing me out.
Edit: Keep in mind that I've suggested other things such as post Lv. 200 incentive bonuses and even seriously kicked around ideas with some of the devs about a higher difficulty (just at a theory stage), all in the name of trying to decrease endgame boredom, and all of these got shot down hard. The change I'm proposing in THIS thread would take virtually zero effort to implement. (Just changing a few values in a database.) Maybe a few more high % items would show up, but any 100% Hit "insert useful Charge weapon here" would still be priceless.
Please consider changing Ultimate Mode such that non-rare weps can have any % up to 100 in any area. The existence of One Person Mode makes the added difficulty of later areas in the game irrelevant once you reach a certain point of strength.
Why? Because the only thing some of us have left to do is hunt for crazy %s. We've literally done everything else in terms of progression. It would be nice to see areas other than Ruins, Seabed, or Desert once in awhile.
Keep in mind that %s beyond 50 are still insanely rare, even for areas where items can drop up to 100%. It would be nice to add a bit of spice to this endgame (and virtually endless) hunt.
I don't think Sega ever pictured a time when we would have fully sphered gear and are just spending eternity hunting for 70+ hit non-rare weapons, so the Vanilla defense isn't a great one here.
Thanks for hearing me out.
Edit: Keep in mind that I've suggested other things such as post Lv. 200 incentive bonuses and even seriously kicked around ideas with some of the devs about a higher difficulty (just at a theory stage), all in the name of trying to decrease endgame boredom, and all of these got shot down hard. The change I'm proposing in THIS thread would take virtually zero effort to implement. (Just changing a few values in a database.) Maybe a few more high % items would show up, but any 100% Hit "insert useful Charge weapon here" would still be priceless.
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