Normalize non-rare %s across all of Ultimate Mode.

Ade

;3
Hi Team,

Please consider changing Ultimate Mode such that non-rare weps can have any % up to 100 in any area. The existence of One Person Mode makes the added difficulty of later areas in the game irrelevant once you reach a certain point of strength.

Why? Because the only thing some of us have left to do is hunt for crazy %s. We've literally done everything else in terms of progression. It would be nice to see areas other than Ruins, Seabed, or Desert once in awhile.

Keep in mind that %s beyond 50 are still insanely rare, even for areas where items can drop up to 100%. It would be nice to add a bit of spice to this endgame (and virtually endless) hunt.

I don't think Sega ever pictured a time when we would have fully sphered gear and are just spending eternity hunting for 70+ hit non-rare weapons, so the Vanilla defense isn't a great one here.

Thanks for hearing me out.

Edit: Keep in mind that I've suggested other things such as post Lv. 200 incentive bonuses and even seriously kicked around ideas with some of the devs about a higher difficulty (just at a theory stage), all in the name of trying to decrease endgame boredom, and all of these got shot down hard. The change I'm proposing in THIS thread would take virtually zero effort to implement. (Just changing a few values in a database.) Maybe a few more high % items would show up, but any 100% Hit "insert useful Charge weapon here" would still be priceless.
 
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Vanilla... :^) j/k

I think for all intents and purposes normalizing the hit chances would do wonders for easing the sheer pain of endgame hunting in PSO. Though, in the case of ephinea server, for economy sake, Rather than globally same rates which would just cause serious hunters to spam forest, the curve of difficulty in obtaining or availability should be alleviated rather than make the easiest areas the ones that get farmed in their entirety, which unfortunately, for all the best intents proposed would be what would happen.
 
Vanilla... :^) j/k

I think for all intents and purposes normalizing the hit chances would do wonders for easing the sheer pain of endgame hunting in PSO. Though, in the case of ephinea server, for economy sake, Rather than globally same rates which would just cause serious hunters to spam forest, the curve of difficulty in obtaining or availability should be alleviated rather than make the easiest areas the ones that get farmed in their entirety, which unfortunately, for all the best intents proposed would be what would happen.

As far as untekked items per minute go, nothing will ever top PW3 Box runs or EN4 Box runs, so I don't think the "fastest" route will change.
 
Lol that's a pretty fair point, I don't often abuse it myself so I forgot.
 
Based on my limited knowledge of endgame play, this seems like a nice idea. Though I would like to see the chances in Forest lower than that of Ruins, etc. even though the fastest route to farm high % non-rares wouldn't actually change.

I'd like to add, though, that tagging mods might only anger them as they see almost all threads anyway :p
 
Based on my limited knowledge of endgame play, this seems like a nice idea. Though I would like to see the chances in Forest lower than that of Ruins, etc. even though the fastest route to farm high % non-rares wouldn't actually change.

I'd like to add, though, that tagging mods might only anger them as they see almost all threads anyway :p

I only tagged Matt because I haven't gotten any feedback on any ideas lately. I waited quite a while before doing that.

It's silly to be angry about getting tagged. (I don't think any mods here would.)
 
vanilla defense is fine. that said this sort of thing is a good example of where future events + HBR could find a consistent niche - a bit of variety for the vets without fucking with the core. all in all i'm feelin a light to decent 6/10 on this one boys, don't @ me
 
I wouldn't call limiting the %s that can occur in an area part of the core game. This hasn't been common knowledge. In fact, this wouldn't affect gameplay at all. Every enemy / box would still be in the same spot. But now you would have a chance to find up to 100% in any area in Ult mode so if you want to hunt for epic non-rare weps (which is all some of us have left to do), you can do it in any area and change your scenery once in awhile.
 
Ade is right for once, this is a good idea.

Never had once single weapon over 60 drop for me after two years of playing.

I do not see how this can be game breaking.
 
I am kinda torn on this. I think raising them all would totally defeat the ideal of progression that is going through area by area. Also if we made it easy to get high % it would devalue items currently in the economy making it weaker whilst also allowing everyone to have OP %'s for just playing in the simple to do areas. I think the harder areas should be balanced to have higher %'s and the easier areas to be lower. That said I don't see why every area should not be able to attain 100% in ultimate; it should, just that the chances to obtain those higher percents should be skewed towards the later areas making them still the ''better'' hunt while also allowing earlier areas to have huntable items.
 
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this would be cool, so long as it scaled up properly (make it possible across the board, but less likely in forest as compared to caves and so on)
 
I completely agree with Ade.
If it went something like this:

(% of rate in hard areas)
Forest: 0.05%
Cave: 0.07%
Mine: 0.09%

Temple: 0.08%
Spaceship: 0.06% (IMO, it's easier than Temple)
CCA: 0.1%

Crater N/S/W/E: 0.09%
Crater Interior: 0.09%

- then I think it would be fine cause it would make it more like finding a RR or SJS.
(seeing as how it would have to drop + drop with a special + drop with a special that's sacrificial)

These are of course rough jabs off the top of my head.
 
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