D
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Based on new information, I am completely wrong about how this works (the list I pulled isn't related to high % drops at all).
Subdesert 2 (Dab) and I'm pretty sure subdesert 3 (Agastya?) have been confirmed to have high hit % weapons drop, and despite hundreds of weapon drops from seaside, none have had a single percent above 70 in my seaside runs.
Spoilered everything. This thread can be ignored. I'm ASSUMING this is how it works:
If anyone with knowledge wants to actually confirm, this is what I (think I) know about how it actually works:
Low percents in everything not listed.
High percents (potentially 75%-100%) in the following areas (brackets = unsure):
Forest 2
Caves 2
Caves 3
Mines 2
Ruins 2
Ruins 3
(Dark Falz?)
Temple Beta
Spaceship Beta
(CCA after you unlock the main door?)
(Tower 1?)
Tower 2
Seabed Lower
(Olga Flow?)
(Crater interior?)
Subdesert 2
Subdesert 3
(ep4 boss?)
Subdesert 2 (Dab) and I'm pretty sure subdesert 3 (Agastya?) have been confirmed to have high hit % weapons drop, and despite hundreds of weapon drops from seaside, none have had a single percent above 70 in my seaside runs.
Spoilered everything. This thread can be ignored. I'm ASSUMING this is how it works:
If anyone with knowledge wants to actually confirm, this is what I (think I) know about how it actually works:
Low percents in everything not listed.
High percents (potentially 75%-100%) in the following areas (brackets = unsure):
Forest 2
Caves 2
Caves 3
Mines 2
Ruins 2
Ruins 3
(Dark Falz?)
Temple Beta
Spaceship Beta
(CCA after you unlock the main door?)
(Tower 1?)
Tower 2
Seabed Lower
(Olga Flow?)
(Crater interior?)
Subdesert 2
Subdesert 3
(ep4 boss?)
I'm not sure, but I remember Sodaboy said the floor remappings worked like this:
Crater East -> Temple Alpha
Crater West -> Temple Beta
Crater South -> Spaceship Alpha
Crater North -> Spaceship Beta
Crater Int -> Jungle North
Desert 1 -> Jungle East
Desert 2 -> Mountain
Desert 3 -> CCA/Seaside
Boss -> Seabed Upper
Based on this text file (with hit% being 5% now): http://files.pioneer2.net/percents.txt
EDIT: removed stuff in spoiler, read my new post later in the thread
Assuming this affects "drop chance for high weapon percents" (90+ hit caliburs), level 30 tech disks, etc, this also means episode 4 drops worse items than episode 1 and 2 (since episode 4 doesn't even get to the highest tier - "seabed lower/ruins 3"). Also looking at percents.txt, "boss" is never differentiated for episode 1 or 2.
If that assumption is correct, I suggest shifting everything so episode 4 ends on "seabed lower" (essentially just remove temple alpha)
Crater East -> Temple Beta
Crater West -> Spaceship Alpha
Crater South -> Spaceship Beta
Crater North -> Jungle North
Crater Int -> Jungle East
Desert 1 -> Mountain
Desert 2 -> CCA/Seaside
Desert 3 -> Seabed Upper
Boss -> Seabed Lower
Also a viable solution is shifting everything by 2, so that desert 3 and boss both use Seabed Lower (kind of like episode 1 and 2 - how "boss" isn't its own floor):
Crater East -> Spaceship Alpha
Crater West -> Spaceship Beta
Crater South -> Jungle North
Crater North -> Jungle East
Crater Int -> Mountain
Desert 1 -> CCA/Seaside
Desert 2 -> Seabed Upper
Desert 3 -> Seabed Lower
Boss -> Seabed Lower
And somewhat related to this: I'm not sure how "tech disks from boxes" is handled, but I suggest that episode 4 boss boxes should be able to (at a low chance, just like everything else) drop megid/grants level 30, if they can't already. I'm not sure if this solution fixes that, or if that's actually an entirely different thing.
(Buff PoD lol)
Crater East -> Temple Alpha
Crater West -> Temple Beta
Crater South -> Spaceship Alpha
Crater North -> Spaceship Beta
Crater Int -> Jungle North
Desert 1 -> Jungle East
Desert 2 -> Mountain
Desert 3 -> CCA/Seaside
Boss -> Seabed Upper
Based on this text file (with hit% being 5% now): http://files.pioneer2.net/percents.txt
EDIT: removed stuff in spoiler, read my new post later in the thread
If that assumption is correct, I suggest shifting everything so episode 4 ends on "seabed lower" (essentially just remove temple alpha)
Crater East -> Temple Beta
Crater West -> Spaceship Alpha
Crater South -> Spaceship Beta
Crater North -> Jungle North
Crater Int -> Jungle East
Desert 1 -> Mountain
Desert 2 -> CCA/Seaside
Desert 3 -> Seabed Upper
Boss -> Seabed Lower
Also a viable solution is shifting everything by 2, so that desert 3 and boss both use Seabed Lower (kind of like episode 1 and 2 - how "boss" isn't its own floor):
Crater East -> Spaceship Alpha
Crater West -> Spaceship Beta
Crater South -> Jungle North
Crater North -> Jungle East
Crater Int -> Mountain
Desert 1 -> CCA/Seaside
Desert 2 -> Seabed Upper
Desert 3 -> Seabed Lower
Boss -> Seabed Lower
And somewhat related to this: I'm not sure how "tech disks from boxes" is handled, but I suggest that episode 4 boss boxes should be able to (at a low chance, just like everything else) drop megid/grants level 30, if they can't already. I'm not sure if this solution fixes that, or if that's actually an entirely different thing.
(Buff PoD lol)
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