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With the recent PD discussion, here are some changes I was thinking about.
#1 Raise PD drop rate in proportion to RDR. That would be 1.3/1000 = 1/769*
#2 Slightly raise rarity for Scapedolls.
#3 Stop giving away stuff for free. If HC players want an economy, they need to build one themselfs.
What this could change:
Tbh, I just played some HC like a year ago and switched back to normal. Not sure if the PD drop rate raise is actually needed, but since RDR is boosted anyway, I guess it would be fair to do the same for PDs. Maybe Spuz has more to say to that. Making scapes more rare could help establish them as a secondary currency.
Imagine a new player starting in HC, having a hard(er) time finding their first scape(s), but they can find PDs more often now. An early trade option would be to buy scapes for PDs now. Then again, existing HC players would have to stop giving them away for free, if they really want any kind of economy going.
If I remember correctly, the scape drop rate was like 1/10 compared to normal? Maybe lower that to 1/15 for starters and see how it goes. Then again, Spuz and other HC players can probably say more to that.
* Or whatever the actual PD drop rate is...
#1 Raise PD drop rate in proportion to RDR. That would be 1.3/1000 = 1/769*
#2 Slightly raise rarity for Scapedolls.
#3 Stop giving away stuff for free. If HC players want an economy, they need to build one themselfs.
What this could change:
Tbh, I just played some HC like a year ago and switched back to normal. Not sure if the PD drop rate raise is actually needed, but since RDR is boosted anyway, I guess it would be fair to do the same for PDs. Maybe Spuz has more to say to that. Making scapes more rare could help establish them as a secondary currency.
Imagine a new player starting in HC, having a hard(er) time finding their first scape(s), but they can find PDs more often now. An early trade option would be to buy scapes for PDs now. Then again, existing HC players would have to stop giving them away for free, if they really want any kind of economy going.
If I remember correctly, the scape drop rate was like 1/10 compared to normal? Maybe lower that to 1/15 for starters and see how it goes. Then again, Spuz and other HC players can probably say more to that.
* Or whatever the actual PD drop rate is...
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