Help with HUD editing

Discussion in 'Tools' started by Jyuki, Sep 28, 2016.

  1. Jyuki

    Jyuki Prima Undine

    Location:
    Aqua
    Guildcard:
    42008882
    Hello !

    So, I've started to work on a custom HUD for my own usage (using assets from @K_I_R_E_E_K PSOV2 Cyan hud). Everything was going great until... that bug.

    After editing the Alpha channel of the .dds file, it goes like this when I revert back to .xvr:

    [​IMG]
    [​IMG]

    But it doesn't if I don't touch the alpha channel at all.

    Anyone have an idea of the cause ? :oops:
     
  2. MagicLuthee

    MagicLuthee Member

    Oh wow, I might be talking out of my ass here, but it looks as if alpha channel data is corrupt or something ? Have you tried using The GIMP for your image editing ? It could help identify the problem, if editing with GIMP causes borked alpha channel data when converted it could be your .xvr converter at fault.

    I know one or two things about image editing, but I hope someone else with more knowledge can answer you ^_ ^"
     
    Jyuki likes this.
  3. Cookie

    Cookie Gotta eat 'em all! Event Team

    Not sure but could be that alpha channel is only 1 bit, so only black and white, no "shades".
     
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  4. Jyuki

    Jyuki Prima Undine

    Location:
    Aqua
    Guildcard:
    42008882
    Oh wow, I feel so dumb right now...

    For some reason, the DDS encoder format changed to "DXT5 ARGB 8 bpp | interpolated alpha" ("DXT3 ARGB 8 bpp | explicit alpha" is needed in this case). I wasn't checking that.

    Now everything is working properly.

    Thanks for all your help anyway. I'll go silently in a corner. :p
     
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  5. K_I_R_E_E_K

    K_I_R_E_E_K Member

    I just want to add something

    You can never use the xvr compression when dealing with PSO BB (no such tool i believe), you can use converters that change the file from dds (visible compression) to xvr, but you won't gain extra quality from it.
    Maybe i'm wrong, but from my perspective a dds->xvr converter isn't necessary when making a skin for PSO BB
     
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  6. Jyuki

    Jyuki Prima Undine

    Location:
    Aqua
    Guildcard:
    42008882
    Okay, my HUD is going in the right way! I still have some question so, here I am. :^)

    1: PB gauge

    Where can I find the texture for the PB gauge ? I can't find it in f256_hyouji.prs, or I'm missing it.

    [​IMG]

    2: Target indicator

    Same as the first question, where can I find them ?

    [​IMG]
    Thanks again for your help. :3
     
  7. Soly

    Soly Member

    Location:
    CR
    Both of those are generated by the game.
     
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  8. Jyuki

    Jyuki Prima Undine

    Location:
    Aqua
    Guildcard:
    42008882
    Okay, I see. I'll have to manage with it then. :D

    Thanks !
     
  9. K_I_R_E_E_K

    K_I_R_E_E_K Member

    That looks quite good to be honest.
     
  10. GAMA

    GAMA Member

    i highly recomend using paint.net for texture edditing.

    it's it handles dds properly.
     
  11. Little Vamp

    Little Vamp DC-Veteran & PSO-addict

    Location:
    Germany
    Guildcard:
    42044652
    Guildcard 2:
    42060739
    Great, I might try to work on my own. Would love to add S/D levels and stuff to the PSOPC classic skin, as i dont like to add too much modern style overlays and want to get as close to the PSOver.2 look as possible :)
    Will soon try on paint.net. Any other tools really needed?

    Seems like i mostly need something to open/convert the f256_hyouji.prs file.

    What tools can i use that i don't have to pay lots of money for? Like to learn new stuff as i go :)
     
    Last edited: Sep 15, 2020

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