Help with HUD editing

Jyuki

Prima Undine
Guildcard
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Hello !

So, I've started to work on a custom HUD for my own usage (using assets from @K_I_R_E_E_K PSOV2 Cyan hud). Everything was going great until... that bug.

After editing the Alpha channel of the .dds file, it goes like this when I revert back to .xvr:

iafbqY7.png

kDPpj5s.png

But it doesn't if I don't touch the alpha channel at all.

Anyone have an idea of the cause ? :oops:
 
Oh wow, I might be talking out of my ass here, but it looks as if alpha channel data is corrupt or something ? Have you tried using The GIMP for your image editing ? It could help identify the problem, if editing with GIMP causes borked alpha channel data when converted it could be your .xvr converter at fault.

I know one or two things about image editing, but I hope someone else with more knowledge can answer you ^_ ^"
 
Not sure but could be that alpha channel is only 1 bit, so only black and white, no "shades".
 
Oh wow, I feel so dumb right now...

For some reason, the DDS encoder format changed to "DXT5 ARGB 8 bpp | interpolated alpha" ("DXT3 ARGB 8 bpp | explicit alpha" is needed in this case). I wasn't checking that.

Now everything is working properly.

Thanks for all your help anyway. I'll go silently in a corner. :p
 
I just want to add something

You can never use the xvr compression when dealing with PSO BB (no such tool i believe), you can use converters that change the file from dds (visible compression) to xvr, but you won't gain extra quality from it.
Maybe i'm wrong, but from my perspective a dds->xvr converter isn't necessary when making a skin for PSO BB
 
Okay, my HUD is going in the right way! I still have some question so, here I am. :^)

1: PB gauge

Where can I find the texture for the PB gauge ? I can't find it in f256_hyouji.prs, or I'm missing it.

rA48nBz.png

2: Target indicator

Same as the first question, where can I find them ?

FEhLkPf.png
Thanks again for your help. :3
 
i highly recomend using paint.net for texture edditing.

it's it handles dds properly.
 
Great, I might try to work on my own. Would love to add S/D levels and stuff to the PSOPC classic skin, as i dont like to add too much modern style overlays and want to get as close to the PSOver.2 look as possible :)
Will soon try on paint.net. Any other tools really needed?

Seems like i mostly need something to open/convert the f256_hyouji.prs file.

What tools can i use that i don't have to pay lots of money for? Like to learn new stuff as i go :)
 
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