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I'm sure some of you may have heard that the Anniversary Event would be starting tomorrow... But, before that, I would like to share a game update!
Today, the game has been updated with the following changes for Ephinea.DLL version v1410:
- SSAA and SMAA anti-aliasing options have been added to the game. Previously, we only had MSAA, which can cause problems with reflections and can't be corrected. (Ex: Seabed)
SSAA anti-aliasing, or Supersampling anti-aliasing, basically renders the game at a higher resolution and then scales it back down. This removes jaggies and is a more "pure" form of antialiasing, but it requires a lot of GPU power.
SMAA anti-aliasing, or Subpixel Morphological Antialiasing, is a form of anti-aliasing that is actually a post-processing anti-aliasing technique. It is incredibly fast, easier on the GPU, and provides wonderful results. In fact, I'd recommend it over any of the other options.
MSAA and SSAA cause problems with the current version of the BB mod add-on plugin, so I've compiled a version that works at https://files.pioneer2.net/unofficial_lua_update.zip until Soly can get around to an official release. (This is JUST the replacement DLL for LUA. It is not the full package.)
SMAA does not cause any problems with the current version of the BB mod add-on plugin... So, if you don't want to use my version above, you can go without anti-aliasing or you can use SMAA and be good to go.
- Previously, it was hard to see character names in the lobby on high resolution displays. Now, names in the lobby now scale up a bit for resolutions above 1080p.
If you do not like or want this behavior, create a DWORD value in your registry called "NO_LOBBY_SCALE" and set it to 1 under HKCU\Software\SonicTeam\PSOBB\Ephinea (The same place all the other Ephinea keys are.)
This option does not exist in the launcher... for now.
- There exists a bug in which the Episode I & II ending videos can be triggered on non-classic ships. This is because of my forgetfulness to include different variations of the boss data files. I have corrected this on the patch server by now providing the varied files.
However, this now creates a bug on the classic ship in which the ending videos will no longer play. This will be corrected tomorrow during maintenance when the classic ship restarts.
- Online.exe has been updated to include the new anti-aliasing options.
- PsoBB.exe has been redeployed as a signed file.
We hope you enjoy the update and, as always, thank you for playing on Ephinea!
 ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
明日からアニバーサリーが始まりますが、その前にゲームのアップデートです!
本日Ephinea.dllのv1410がリリースされ、以下の機能追加・修正が行われました。
Today, the game has been updated with the following changes for Ephinea.DLL version v1410:
- SSAA and SMAA anti-aliasing options have been added to the game. Previously, we only had MSAA, which can cause problems with reflections and can't be corrected. (Ex: Seabed)
SSAA anti-aliasing, or Supersampling anti-aliasing, basically renders the game at a higher resolution and then scales it back down. This removes jaggies and is a more "pure" form of antialiasing, but it requires a lot of GPU power.
SMAA anti-aliasing, or Subpixel Morphological Antialiasing, is a form of anti-aliasing that is actually a post-processing anti-aliasing technique. It is incredibly fast, easier on the GPU, and provides wonderful results. In fact, I'd recommend it over any of the other options.
MSAA and SSAA cause problems with the current version of the BB mod add-on plugin, so I've compiled a version that works at https://files.pioneer2.net/unofficial_lua_update.zip until Soly can get around to an official release. (This is JUST the replacement DLL for LUA. It is not the full package.)
SMAA does not cause any problems with the current version of the BB mod add-on plugin... So, if you don't want to use my version above, you can go without anti-aliasing or you can use SMAA and be good to go.
- Previously, it was hard to see character names in the lobby on high resolution displays. Now, names in the lobby now scale up a bit for resolutions above 1080p.
If you do not like or want this behavior, create a DWORD value in your registry called "NO_LOBBY_SCALE" and set it to 1 under HKCU\Software\SonicTeam\PSOBB\Ephinea (The same place all the other Ephinea keys are.)
This option does not exist in the launcher... for now.
- There exists a bug in which the Episode I & II ending videos can be triggered on non-classic ships. This is because of my forgetfulness to include different variations of the boss data files. I have corrected this on the patch server by now providing the varied files.
However, this now creates a bug on the classic ship in which the ending videos will no longer play. This will be corrected tomorrow during maintenance when the classic ship restarts.
- Online.exe has been updated to include the new anti-aliasing options.
- PsoBB.exe has been redeployed as a signed file.
We hope you enjoy the update and, as always, thank you for playing on Ephinea!
 ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
明日からアニバーサリーが始まりますが、その前にゲームのアップデートです!
本日Ephinea.dllのv1410がリリースされ、以下の機能追加・修正が行われました。
- SSAAとSMAAのアンチエイリアスオプションが追加されました。以前はMSAAのみでしたが、こちらはプラントなどでの反射の描画に問題がありました。
- SSAA(Supersampling Anti-aliasing)は、ゲームを高解像度でレンダリングしたのちそれを縮小表示するというものです。これによってジャギーが除去されるより純粋なアンチエイリアシングの手法ですが、より多くのGPUパワーを必要とします。
- SMAA(Subpixel Morphological Antialiasing)はポストプロセッシングによるアンチエイリアス手法です。とても高速で、GPUの負担も軽いというスバラシイもので、こちらのオプションがおススメです!
- ただMSAAとSSAAは現行のアドオンプラグインのバージョンで問題が発生してしまいます。Solyさんが公式に修正版をリリースするまでは、https://files.pioneer2.net/unofficial_lua_update.zip に動作するverのDLLを配置しています。(これはLUAを動かすためだけのDLLで、フルパッケージ版ではないことに留意してください。)
- SMAAは現行のアドオンとは競合せず、問題は発生しません。もしもアドオンDLLの更新が手間であれば、アンチエイリアスをオフにするかSMAAを使用すればOKです。
- 1080P以上の解像度の場合、ロビーで表示されるキャラクター名が少し拡大されるようになりました。(従来は高解像度ディスプレイではキャラクター名の視認が困難でした)
- もしこの動作が不要な場合は、レジストリ「HKCU\Software\SonicTeam\PSOBB\Ephinea 」に「NO_LOBBY_SCALE」というDWORD値を作成し1をセットすれば抑制できます。現状、こちらのオプションはランチャー上に存在しません。
- EP1&2のエンディングがクラシックシップ以外のシップで再生されるバグが修正されました。
- ただこちらの副作用で逆にクラシックシップでエンディングが再生されないというバグが生じています。こちらは明日のメンテナンスでの再起動時に修正する予定です。
- Online.exeに新しいアンチエイリアスオプションを追加するように修正しました。
- PsoBB.exeは署名されたファイルとしてリリースされました。
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